NetOne's Forum Posts

  • Bl4ckSh33p

    So I found...

    .If I disable webGL the text comes back to android

    could you try that see if it works?

    But then I made a default start up C2 project and put some text in and no issues. hmm

    [edit] right, I disabled one of my debug text boxes and all the other text boxes came back even when webgl enabled

    so maybe that was causing issue or chrome on android doesn't like too many text boxes. maybe you have similar situation.

    FYI the general advice is to use sprite font for text in game / app as normal text boxes will kill performance especially if they are being updated regularly.....

  • Look I have a serious need, I'm not here to play nor to waste my time reading comments written with their feet.

    if you have no solutions to the problem just shut up, nobody forces you to write just to write something. I have a real problem and need a real solution, if is possible, otherwise patience, I will continue with CTRL

    "Look I have a serious need" that you are too lazy to press ctrl ? seriously dude ?

    Maybe nobody wants to read your stupid questions....but they still try to help.

    What you are asking for is a new feature. It is a feature request. that's why +1

    Otherwise if you use your brain for learning instead of hating then you might find that there are many free programs available to remap keyboard keys and create key combination macros. Also there are gaming mice that let you program buttons and also create key combo macros or you could even buy a numpad. But I suppose you don't have time find out these things yourself because you are too busy being an a$$hole.

  • Yes I see this in alot of cad software

    it is a very intuitive control method.

    hold MB to pan, wheel up down to zoom.

    +1 from me.

  • LeuNoeleeste

    I was not trying to make a point.

    There are many similar posts on this forum asking "should I use Construct or another engine"

    It is always the same discussion and same answers.

    But the question is always the wrong question....

    The real question is,

    Do you embrace (with all associated limitations and advantages) Scirra's dedication to HTML/JS and the vision of a universal, browser based platform?

    and the answer is a simple yes / no

  • Just Super.

    Could you give any insight into the process for release on Wii U?

    and thoughts on why others like Aurel's The Next Penelope could not be made to work on WiiU >>>

    https://www.scirra.com/forum/the-next-penelope-2d-f-zero-ulysses-31_t95911?&p=1100460#p1100460

    cheers.....

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  • I want to gather pro Shmups made with C2 / C3 to gauge what is being done by the pros and the talented hobbyists.

    By "pro" I mean released, or at least beta with a demo or video to prove and,

    most importantly, good enough that you would consider either 1) paying money for or 2) suffering ads for.

    If you guys know of, or come across, any pro shmups made with C2/3 please post here (link to video, steam page, webpage etc) and I will add to the top.

    PRO SHMUPS MADE WITH CONSTRUCT 2 / 3 <<<<

    (In no particular order - new entries are added to the top)

    Winstratos (WIP / Demo Only)

    http://steamcommunity.com/sharedfiles/filedetails/?id=873181650

    Arcitak

    http://www.kongregate.com/games/jasonakanewt/arcitak

    Horizon Shift

    http://store.steampowered.com/app/326120/

    Vector Blaster 2030

    http://www.newgrounds.com/portal/view/640322

    ReVeN: XBridge

    http://store.steampowered.com/app/422030/

    Don'Yoku

    http://store.steampowered.com/app/380690

    Fighting Space

    http://store.steampowered.com/app/556090/

    Risk Rocket - (technically not really a shmup but sort of)

    https://play.google.com/store/apps/details?id=com.Wondrous.Raving

    Zone of Lacryma

    http://store.steampowered.com/app/496540

    Asteroid Bounty Hunter

    http://store.steampowered.com/app/444220

    NEO

    https://jayextee.itch.io/near-earth-objects

  • Man...really nice....

    love the physics.....

    anything with exploding red barrels gets my vote but

    proper destructible crates... ! OMG....

    this is the future of retro......

  • oh dear........

  • Finish your game in C2/C3

    I've seen enough games made with C2 to show it is more than capable of big games on PC.

    or.....

    https://www.scirra.com/forum/the-next-penelope-2d-f-zero-ulysses-31_p1100414?&sid=20d09285a241da9637860a2b9785bb76#p1100414

  • I had this as well last night.

    I only use text boxes for debugging so it was a minor inconvenience and didn't think much of it as on PC and windows tablet it worked fine

    but both android phones no text.

    the same text had previously worked

    Will investigate tonight....

  • I thought this might happen. as lamar suggested making the home a area little bigger should stop it overshooting and correcting but it wont be in the middle. Maybe try making the "deadzone" a bit bigger, put +- 2 or 3 instead of 1

    But I reckon if you are serious about doing it like a pro then you will probably want to code it by setting 3 waypoints for the left/middle/right and move to them appropriately on button presses.

    there are a number of ways to do it....

    I'm thinking you could probably do this very easily and smoothly using a fast lerp

    i.e. lerp (currentplayer.x, target waypoint.x, lerpfactor*dt).

    Or to use lerp correctly then.... (https://www.scirra.com/blog/ashley/17/u ... delta-time)

    otherwise move at a steady pixels per second towards the way point, calculating the distance each time to the way point so you don't overshoot, there should be loads of tutorials on here about moving to waypoints. need to go do some work at work now to make it look like I am doing work but can give some code later tonight...

  • Come to think of it the easiest way is to put the health bar in a container with the enemy.

    Then it will always get created and destroyed with the enemy. (and even picked) no extra code needed

    This is a super feature of Construct 2

  • probably 10 different ways to do it

    off the top of my head. / if you are using 8 direction then

    • (event) if touch is not in touch
    • - (sub event) if player .x is less than (left of) middleposition. x
    • - (action) then simulate right input ( 8 dir behaviour)
    • - (sub event) if player .x is greater than (right of) middleposition. x
    • - (action) then simulate left input ( 8 dir behaviour)
  • your code will run approx. 60 times a second.

    you are creating 60 health bars every second for each enemy

    try "on start of layout > for each enemy" instead

  • SpielerZwei

    Fyi. I can run blender, unity, , catia, AutoCAD just fine on surface pro 4. I regularly play heroes of the storm on it and it will even play Overwatch. Try running those on an android tablet. You are behind the times wrt integrated graphics performance. Also there are few laptops with stylus support.