Neo1000's Forum Posts

  • So you're afraid people will cheat your game using language and screen settings?

    Nah, I wanted to save the level progress too. But now after reading your text, I got an idea.

    I use Save Game for levels and use ini for settings. I'm such a Genious!

    But for some reason, after it loads the file, ZOMG, the enemy disappears into nothingness. Is this because of "For Each [Sprite]"?

    CAP File with the problem

    Put this in a folder, then go to Arcade. Then press 1 to save a file (should come level.sav). Then close the app, open it again, go to settings and then press exit. It will load the file and the enemy is gone.

  • Ah, that makes sense. But with more instances, Windows 7 will show more projects on Aero Peek.

  • Hmm, this wouldn't really work with saving settings, like language setting, full screen/windowed, etc.. If there are no other possible ways, is there any way to save the ini to a different place instead of .../Windows? And maybe some other plugin that encrypts this file (Like Blowfish).

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  • I searched through the wiki and through tutorials, nothing found.

    I know I can make this with the INI Object. But I don't like it, that it saves at the Windows Folder and also, it's not encrypted. That means, those people that find out, could easily just cheat the game. Also, I didn't found out how to work with the Array Object.

    Any suggestions, pwease? :3

  • I hope my Double Post doesn't kill someone

    Anyway, yay for another problem. I found out how to make the distance without the big circle I previously made. Now, I want the enemy to follow the player, but with the limits to up, down, left, right and not in 360?.

    I tried with "random(4)*360" which wasn't really a good idea

    And also used some other commands to make this happen.

    Yeah! "tanks.cap" Link

    As always, I really appreciate any help

  • No, no. Graphics work fine.

    But if I mark a object, like the Collission Arrow from your Example project, CTRL+C. Now I go to my project and press CTRL+V, then I get the plus sign (where to put the copied file). Then it gets stuck and at the end, it says the app crashed. Or once it crashed with another message.

    Try to copy a object from one cap to another cap and see if it crashes to you too...

    Anyway, I just made new sprites and added all the graphics and everything. Now it works perfectly. Now onto making the real game

  • Ok xD

    Will you give me a lawsuit if my game is called "Tank Panic"?

    Also, is it only in 0.99.82 that Construct crashes when I copy a object from one cap to another cap?

  • Thank you, this should finally fix my problem that I was thinkering for a week

    Just to ask, Somebody. Are those Tank graphics you used for the examples, are they used in any games? I want to use them.

  • mmf2HWA.exe <-- mmf 2 has hardware accelleration too

    Are you sure this version can export to Java and Java Mobile?

  • This isn't crap! This is the thing what I need! I like the fact that he's randomly going. The only thing to do is, that he isn't always at the wall but also going on the middle of the level and so.

    And now, I miss the Randomize Object from MMF2, any idea how to make it, so that after random milliseconds, the tank turns?

  • Hmm, not bad Idea. Now I added a Hitbox for the tank and changed the Movement and everything to the Hitbox. Also there is a new Spawning Object. Now a dumb thing is, if it spawns, the tank always spawns diagonally, breaking the purpose of the hitbox. Did I do something wrong?

    Here a new version of the cap, showing all the hitbox, spawn objects and other stuff.

  • Why hello there, I was working with MMF2 and now I changed to Construct, because it's more powerful and you can do better things.

    Now onto my problem. I'm trying to make a game. Now I have a big problem with the enemy. I wanted that the Enemy Tank just walks randomly somewhere and he turns himself, when he doesn't see the player. After seeing the player (with a range), he should follow him, but still have a path. Not that he runs into a wall and just stays there.

    With the range, I just made this with a sprite that should be invisible (but isn't for testing purpose). First he goes somewhere and overlaps a wall, he turns slow. So he goes through the wall and back again. Then when he gets stuck on a corner, he just turns round like crazy and randomly comes out of the corner. If he follows the player, he gets stuck on the wall or jitters randomly on the wall.

    Any help here?

    [Edit: Hmm, can't attach here...

    Then, here is the CAP File of my game if it's needed.