Neo1000's Forum Posts

  • I don't mind that old projects won't be usable with C2. I really can't wait for this.

    irbis, where did you read that C2 will cost something?

  • Hello, I want to ask:

    Is there any possible way to use the Registry Object to make it save something as DWORD?

    I already tried with "Save as Value" and it always saves it as SZ and not DWORD. Which is quite weird for me. Isn't String for SZ and Value for DWORD?

  • I'm going to push this thread up. It seems like this problem still isn't fixed after 1.5 years. I now need it and found this disappointly out.

    The only thing I found out is, that it stays open if nothing is in the Combobox. After adding something to the lines, the bug appears.

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  • Nice progress! Love it.

    I noticed you added water in it. Hopfully you can get this to work.

    Suggestions:

    • I tried to do the waiting Animation. It would be really nice that Sonic would just stand and after like half minute or something of not pressing a button, it would do the Waiting animation. I just don't seem to find out how to do this. Maybe you know a solution?
    • If you would make the Waiting Animation. I would suggest to make the Animation Speed to 2 or 3. So Sonic would slowly tap his feet on the ground waiting.
    • I don't know how you want to make the Collisions for Boxes to work. One way would be to use Sensors for Sonic (like in MMF Sonic Worlds). I can't find any easier way. Construct has those handy features like "Get X of left edge" or "Get Y of bottom edge", etc.
    • How about a nice Character Selection Screen like the one in Sonic Worlds Delta?
    • About the Conveyor Belt: I would maybe to set the X value of PlayerSprite. Like "On collision > Player_Sprite.x + 2" or something like that. I couldn't get this to work, because the PlayerSprite doesn't collide good.

    I know it's a lot of suggestions, but maybe my tipps have been helpful for the progress.

  • I have Construct 0.99.96 and it runs just fine.

    Are you sure you're pressing down once and then CTRL?

    [Edit] Oh, sorry! I misread your text.

  • Nice little update. Just two little additions:

    At Hurt/Dead about Rings spawning, you have to change from "Set Angle to" to "Set Motion Angle to". The one you use now is the graphic rotation and not where the rings fly.

    Also the Animation could be made better by doing this:

    <img src="http://i51.tinypic.com/35bgqic.png">

    (Forum cuts off the end: PlayerSprite[CustomMovement].Speed / 15)

    This way, the Animation would go with the Motion speed, making Sonic move faster if he's fast and slower when he's slow.

  • Sorry for bumping this. I just want to say that this is just totally awesome. It's really working very good.

    Though there are some glitches with the ramps. Sometimes Sonic doesn't want to spindash or move even if he's only standing.

    Just to ask, are there any progresses made? I look forward to see more improvements with this.

  • Well, I never noticed a memory leak. Maybe my project isn't big enough for this.

    But still it's great to see that something like this gets fixed. Good work

  • Perfect! Awesome plugin, thank you.

  • Hello, I want to ask, is it maybe possible to change the controls in game?

    If you know, after clicking the application then at the settings tab, you see Controls (Move Up, Move Down, etc.) Now I planned that the user can change the settings like for example Shoot from S to L, or make moving from Arrow Keys to WASD.

  • - The projects tab, why there are always two Application 1 and Application 2?

    This never happened to me. Maybe you didn't close the old applications?

  • Yes, finally a fix for the ball movement! I use it for bullets so that they bounce of balls and sometimes just teleports into nothing ness, even if nothing was there... Hmm.

  • Hey, I really liked this intro, though it doesn't fit into my game and made already a small intro. But maybe I will use this Intro somewhere. It just takes too long for my taste.

  • Well maybe the computers were too slow to make the game run all the actions.

    I would've tried to add like a split second pause till the engine run all the events.

  • There is a possible way to get Construct 1.0 faster. Just give the developers a lot and lot of money and say they should finally finish Construct 1.