Neo1000's Forum Posts

  • I thought it was stated that Construct 2 would use Open GL?

    Yes, I read that too. In this Post.

    Well, I really like like Construct and I'm happy that someone did a drag-n-drop interface for games that is free, unlike MMF2. It's really not worth to pay 50$ for a program, that I'm not allowed to sell and you still see some things from MMF2. Only Developer that is overpriced is possible. Oh and not Hardware Acceleration (now it exists but...). I would so like to donate, but well~ *coughparentscough*.

  • Woah, this is really awesome. Definately will look into this, even if I have no clue about python.

  • You can run the DirectX 9 Installation in Windows Vista. It will install the missing DirectX 9 files. Same works for Windows 7.

  • I thought so originally, but I think it might not be as bad as it sounded, did you read Jobs' open letter released yesterday. It seems like alot of that has to do with Flash.

    Yes, after reading a little more and reading the open letter, I know they want to stop Flash, so that Adobe wouldn't dominate the App Store. I would've liked to programm with Flash for the iPhone, but oh well, maybe in the future, Construct will work with the iPhone. Till then, off to learning C#.... or C++. I don't know.

  • That would be great, having construct in other platforms. Just you can scratch iPhone of the list, thanks to the change of Section 3.3.1, not allowing anything without coding in Objective C, C or C++.

    But anyway for Android, why don't you try Flash? Oh wait, it's too expensive, starting with 700$ :O

  • First Question, no clue.

    Second Question:

    I don't know about the "including the event sheet" problem. I use this in my project for enemy and player movement and other things and it's just working fine.

    Maybe the objects (or animation or behaviour) from one layout aren't avaible in the other layout to make the events work? Or maybe you're using Activate/Deactivate Groups. This still applies after changing to another layout (If deactivated from event, it stays deactivated).

    Oh, and it doesn't matter if you ask a lot of question. I did this too.

  • Not a bad idea. Just the same problem still exists. Both tanks are still following the same dummy object. While the other dummy gets left behind. Just to note, there are not two objects of tank in the layout. there is only one of them and two spawn object.

  • Well, I'm doing like this:

    There is a spawn Object of the enemy, to make the level editing and events a lot easier.

    Now, in one level there are two spawn objects and in another level there are 4 spawn objects.

    So I made the event to make a new enemy sprite at the position of the spawn object and destroy it.

    I made it like this, because I want to also make a Level Editor (as seen in my other thread), making things a lot of easier.

  • Ok, I made a new dummy object, now it works... almost!

    The thing is, that two waypoints (dummy object) are created, when two enemies are on the screen.

    Now when one of the enemies overlap the object, than it gets destroyed and another one gets created. Now both enemies follow the same waypoint and the other object gets left behind.

    I'm still clueless.

  • I can only help you with the first question. Try to do this with a function object.

    For example:

    + Start of layout

    -> Set particle rate to 200

    -> Call function "particles" after 2000 ms

    + On function "particles"

    -> Set particle rate to 0

  • Yes, this also happened to me after Windows 7 went to sleep. So it's definately something about sleep.

    I got "CD3D Error - Couldn't load texture" or something similar.

  • Thank you for the solution. I will use S. Just have to read the tutorials, so I can understand this.

  • + System: While

    + System: "Solid" at (Sprite[RTS].DestX, Sprite[RTS].DestY)

    -> Waypoint: Set X to Random(DisplayWidth)

    -> Waypoint: Set Y to Random(DisplayHeight)

    If I use "While", then the app always crashes. Without While, it doesn't work (and the solution sounded so awesome).

    And there is no "Set Waypoint X" and "Set Waypoint Y". I only see "Add Waypoint to point" and "Move to point".

  • The video makes the game feel a little slugish. Is it only from the recording program? I don't think Construct would have a hard time with this tech demo.

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  • I think this needs some better explanation.

    I made the enemies work with waypoints. Always when the enemy has reached the waypoint, a new waypoint gets added in the map.

    The event would be:

    If Enemy stopped moving

    ->Add waypoint at x=random(640), y=random(480).

    Now the problem would be, sometimes the waypoint would be added in the wall. Making the Enemy run in circles trying to go to the waypoint in the wall.

    Here's a little animation showing my problem:

    <img src="http://i41.tinypic.com/296c2ro.gif">