pinellos, thanks for the advice. I have spriter and I was thinking to work with it. I still have to learn on how to deal with the bones animations.
I think I already figured out on how to deal with different kinds of attacks for many buttons, I have in mind 2 ways on how to do it.
- one way I already tested. I created one boolean variable for each kind of attack - light punch, strong punch, light kick, strong kick - and when the player press a button it will turn the related boolean attack true and the character will do it.
- the other way, that I think it is betters, I will have to create 2 booleans variables punch and kick and a third one, number variable, for intensity 1=light, 2=strong. then, when the player press a button it will see if it is kick or punch and the intensity.
for now, the collisions boxes are really simple. but, as you can see, I am not using "hurt animation" when the character get hit, I will have to figure out how to make it.