nemezes's Forum Posts

  • nice game.

    the camera movement has to be more smooth.

    enemies AI and players controls are really good.

  • here is the tiny beat'em up template:

    staleevolution, in this template it is the idea that I mention to work in the "shadows" (the rectancgles on the ground).

  • staleevolution, I dont remember where I red it, but to make an 8 direction beat'em up, you have to work with the "shadows". I mean, you create a rectangle sprite "on the ground" to be like the player and pin to it the player sprites, the animations, but all the actions will only happens on the rectangles that are on the ground. So, you dont have to make the "punch/kick" to spawn at the player sprites, but all on the ground on the player rectangle.

    Just found this old forum topic:

    Edit: maybe the idea to work in "the shadows" I got from this old forum topic:

  • I think groups are good, but your number of groups counts towards your event limit.

    global variables also counts on events limits.

    well, even using one group, I got about 96 events on the template. I am still making some tests, then I will publish it on scirra arcade.

    lets see if the people will like the template and use it to start making lots and lots of beat'em up games.

  • Some games that I made with cocoon didnt work on some devices that I have and the same games using Intel xdk worked in all devices. I dont know why. Could be that one is signed (Intel xdk) and the other I dont sign the app (cocoon)?

    The annoying thing on Intel xdk is that flash after the splash screen.

  • just wanna know if group events works on the free version of Construct 2.

    in the template for the beat'em up using 8 direction, I will add touch controls and use this tutorial of stick controllers that uses group events.

  • my pc is old, and I get like 26-30 FPS.

  • roguecore, in my experiments, I mean, I made an android apk exporting to cordova and using intel xdk.

    I noticed that in my game Zuper Alien World running on my old cellphone (from 2014), it gets an average of 40 FPS and 80-90% of CPU usage if the game has more than 100 objects, sometimes it gets 100% of CPU and the FPS goes down to 20 FPS. when I start to get coins, and destroy some enemies and blocks, the object counting goes to less than 100 objects, then the CPU goes to about 70% and I get 50-60 FPS.

    In the same game, on my older tablet (from 2013), the perfomance only gets better when the amount of objects go less than 80.

    the game that I mention is this one: http://www.scirra.com/arcade/adventure- ... orld-10560

    but running the game on the web, the performance is better, different when I run it as an android APK as I mentioned.

    that's it.

  • I am working on a template of a small beat'em up game, I will publish it as a tutorial game on the scirra arcade. The capx file will be avaiable for download. I am trying to make it with less than 100 events and less than 4 layers.

    just found this amazing tutorial CAPX file on how to make non-overlapping enemies. It is really cool and fits perfect on beat'em up games using 8 direction.

  • roguecore, thanks. I dont know if the tilemap can be edited during the runtime.

    The bricks that cracks are not tilemap, they are regular sprites, when the player hits it, it changes the animation. Tilemaps are static in the animations, I think you can not change the animation.

    To spawn a sprite over a specific tilemap is a good idea, but I dont know if it is possible.

  • in this small tutorial game that I made, all the solids is one tilemap (just one object), then I "cover" it with another tilemap. so, with 2 objects, I get all the static solids of the game. you can download the source code of the game and see how I made it. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/arcade/tutorial- ... game-10855

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  • if the objects will be static, you can use them as tilemap with a solid behavior..

    in my experiments on mobile devices, the amount of objects affects the perfomance. in one android device with less than a 100 objects I get 60 FPS; in the other android I will get 60 FPS only with 80 objects.

  • now the translations are working.

    I just translated a tutorial: https://www.scirra.com/tutorials/1461/c ... rage/pt-br <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • really nice graphics, the animated campfire is excellent

  • calebbennetts, thanks to mention my game.. one day I will make some improvements.

    I want to add this tutorial game to heyguy list of templates, this is a Z-ordering to 8 direction beat em up.. it is simple and works fine.

    http://www.scirra.com/arcade/tutorial-g ... dering-114

    also, there is this easy way to add jump, but you have to deal how to make many enemies and players to jump

    www.scirra.com/forum/viewtopic.php?t=70414&start=0