necromaster's Forum Posts

  • Please take a look at the latest update to our portfolio.

    Cheers!

    Gavin GamesWarp

  • GamesWarp Studio is currently working on Neumann ? our project codename for a series of games being built with a ?serious? objective in mind. We are developing these serious applications for a group whose details shall be revealed at a later date.

    Our first game for them is Princess Rescue ? a platformer style game that has you bouncing a princess who has been inflated into a ball; the objective of the game is to not let the princess hit the ground. Depending on the level (there will be 12), the ?ground? that the princess should avoid could be large red mushrooms, clouds, rock platforms, or something else.

    <img src="http://gameswarp.com/studio/wp-content/uploads/2013/04/Greenshot_2013-04-10-14-17-06-30.jpg" border="0">

    Most platforms will randomly move up and down to make it a tough challenge for the player. Each level will also come with treasure items like coins, gems, potions, and so forth. And at the end of each level, you will be able to see the results of how you performed in the game with a graph ? it?s a serious application after all.

    More details forthcoming?

    <img src="http://gameswarp.com/studio/wp-content/gallery/neumann-preview-1/Greenshot_2013-04-03-16-47-23-85.jpg" border="0">

    In the meantime, take a look at the screenshots done for the game so far:

    Follow this link to see the rest of the screenshots.

    Cheers!

    Gavin GamesWarp

  • Hi all,

    We here at GamesWarp Studio are offering a development / prototyping service for your project.

    We can help you implement or prototype a working version of your game or application within a reasonably short time. We will work closely with you in defining and fine-tuning your Game Design Document, as well as code and test your prototype. If you wish, we can also work on your project right until it becomes a finished product. We charge at a per hour or per project rate. Exclusive-use and NDA can be signed at your request.

    Our service is backed by 20 years of software engineering and project management experience. This includes all design, scheduling, coding, testing, integration, and documentation plans and activities that you may require for your project. We code with Construct 2, GLSL (custom shader effects), PHP/MySQL, Javascript, C, C++, C#, VB, Torque, and more.

    Check out our web page for GamesWarp Studio at:

    http://www.gameswarp.com/studio/

    Our clients come from USA, UK, Canada, and Brazil. An example:

    • Project Neumann (Witch Battle mini game) - Developed for Neuro Games, this is a serious game for use in the health sector. A demo version is available on Facebook.

    Here is a complete list of our games / applications:

    • Math Jewels - the latest addition is an educational Match 3-like game that takes you on an adventure around the world across 24 levels. Instead of matching 3 gems, you place the mathematical symbol to form arithmetic equations that get the desired result. Try out the game today on the Chrome Web Store.
    • Construct 2 Shader Effects - Take a look at shader effects on our website. All our effects are currently free for download to tweak as you please.
    • Pachinko Parlor - a Pachinko game machine simulator available on Facebook, Chrome Web Store, and Kongregate.
    • Fuzzball's Fortress - there are several versions of the game - a web version on our server, a download version for installation on PC at IndieDB, and a playable version on Kongregate. Also available on Scirra Arcade.
    • Nurture: A minimalist colony simulation game demo playable over on our server.
    • EBook Engine - An application that streams audio like you were reading a book off the web; great for children. You can try out the Engine over on our server.
    • Whack-A-Mole - a demo game with graphics taken from GarageGame's Torque 2D 1.8 base release; we reckoned we find good use for the cute graphics with Construct 2. Try it out on our server today. The game is also available on Scirra Arcade.
    • Planet Generator Demo - An early demo program demonstrating a randomly generated planetary map available on the Scirra Arcade.
    • Ticker Tape Demo - 19 lines using 5 objects and 1 array

    Please feel free to contact us for inquiries. We charge a very reasonable price that scales according to the complexity of your project, so don't hesitate to ask.

    Cheers!

    Gavin GamesWarp

  • Here's a screenshot of my 5 reel monster... I can't show the rest of the machine as I have something else under development there.

    <img src="http://pc.gameswarp.com/dev/j/js.png" border="0" />

  • I have a 5-reel Slots game halfway through production. If you are keen, we could discuss further offline.

    My studio page is at: GamesWarp Studios.

    You can contact me to discuss further.

  • First, this is the wrong sub-forum for this. You should get help elsewhere... this sub-forum is for people seeking paid or volunteer help in gaming projects.

    Here is a quick and dirty solution to your problem... which still has some problems. There is a cleaner solution to this, but I think you need to at least see why I did what I did to help improve your programming skills. You should be able to add more condition checks to your code to make sure that the character movement code is impeccable.

    PROBLEM 1 & 3 -

    SOLUTION

    Create a new global flag called B_Moving. When B_Moving is TRUE (or equals one), that means your character is moving.

    Also create a new global flag called B_Jumping. When B_Jumping is TRUE (or equals one), that means your character is jumping.

    Make the following changes by adding the lines printed in bold:

    MODIFY Line 1:

    Condition:

    Keyboard -> On Left arrow pressed AND

    System -> B_Moving = 0

    System -> B_Jumping = 0

    Action:

    Sprite -> Set animation to "Walking" (play from beginning)

    Sprite -> Set Mirrored

    System -> B_Moving = 1

    MODIFY Line 2:

    Condition:

    Keyboard -> On Right arrow pressed AND

    System -> B_Moving = 0

    System -> B_Jumping = 0

    Action:

    Sprite -> Set animation to "Walking" (play from beginning)

    Sprite -> Set Not mirrored

    System -> B_Moving = 1

    MODIFY Line 4:

    Condition:

    Keyboard -> On Right arrow released AND

    System -> B_Moving = 1

    Action:

    Sprite -> Set animation to "Idle" (play from beginning)

    System -> B_Moving = 0

    MODIFY Line 5:

    Condition:

    Keyboard -> On Left arrow released AND

    System -> B_Moving = 1

    Action:

    Sprite -> Set mirrored

    Sprite -> Set animation to "Idle" (play from beginning)

    Start ignoring Platform user input

    System -> B_Moving = 0

    MODIFY Line 6:

    Condition:

    Keyboard -> On Up arrow released

    Action:

    Sprite -> Set animation to "Jumping" (play from beginning)

    Start ignoring Platform user input

    System -> B_Jumping = 1

    ADD Line #10:

    Condition:

    Sprite -> On collision with Sprite2

    Action:

    System -> Set B_Jumping = 0

    PROBLEM 2 -

    SOLUTION

    ADD Line #11:

    Condition:

    Sprite > On animation "Attacking" finished

    Action:

    Sprite > Set animation frame to 0

    Hope that helps!

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Do you do sci-fi OSTs?

  • Princess Rescue is coming along... find out more information by following the link: Games by GamesWarp Studio

    <img src="http://media.indiedb.com/cache/images/games/1/23/22103/thumb_620x2000/chrome_2013-04-03_16-44-23-84.jpg" border="0">

    <img src="http://media.indiedb.com/cache/images/games/1/23/22103/thumb_620x2000/chrome_2013-03-31_00-18-37-87.jpg" border="0">

  • "It is the year 2198 and humanity has by now established permanent settlements on the Moon and on Mars. Ever looking to expand, it is no surprise that we now look towards the next frontier - the Asteroid Belt. And so here we are, the first humans ready to venture beyond the orbit of Mars. They call us Belters, but we call ourselves space entrepreneurs. Our greatest challenge yet is about to begin, as we embark on a mission to build a fully self-sufficient asteroid base deep in the heart of the Asteroid Belt."

    <img src="http://media.indiedb.com/cache/images/games/1/22/21809/thumb_300x150/chrome_2013-03-21_16-03-00-89.jpg" border="0">

    Belter 2198 is a Terraria inspired sandbox sci-fi game with elements of simulation (a la Simcity) and strategy (a la tower defense games) set in the year 2198.

    Explore, Excavate, Expand!

    Check out our page on IndieDB: http://www.indiedb.com/games/belter-2198

  • Pachinko Parlor has now been released at the Chrome Web Store. We also have an update on our main website showing the built-in editor at work. If you are seriously thinking of creating a game, it behooves that you at least have a level editor created - be it having it built into the game, or existing as a separate application.

    <img src="http://gameswarp.com/studio/wp-content/uploads/2013/03/CWS.png" border="0">

    Cheers!

    Gavin GamesWarp

  • BELTER 2198 - Early preview of sci-fi sandbox sim strategy game based on asteroid mining. Completely zoomable and rotatable gameplay map.

    [TUBE]8A0hF-zTma8[/TUBE]

  • Our Gameswarp Studios page is now up "http://gameswarp.com/studio/". Do visit to check out our second game in the early stages of design and production.

    "Belter 2198: It is the year 2198 and humanity has by now established permanent settlements on the Moon and on Mars. Ever looking to expand, it is no surprise that we now look towards the next frontier - the Asteroid Belt. And so here we are, the first humans ready to venture beyond the orbit of Mars. They call us Belters, but we call ourselves space entrepreneurs. Our greatest challenge yet is about to begin, as we embark on a mission to build a fully self-sufficient asteroid base deep in the heart of the Asteroid Belt."

    <img src="https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/581712_482889105111440_845579035_n.jpg" border="0">

    Thanks,

    Gavin GamesWarp

    Our main page:

    http://gameswarp.com - Games News and Reviews from the Depths of Cyberspace

  • Pachinko Parlor is now on Kongregate:

    kongregate.com/games/GamesWarp/pachinko-parlor-beta

    <img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/522756_355265581255483_2085276876_n.png" border="0" />

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  • Ok, ignore and close my entire thread.

    Attribute the problem to my inexperience with the Kongregate platform and plugin.

    Thanks and regards,

    Gavin GamesWarp