NaSTy's Forum Posts

  • Sure,

    please add a layer with mobile control buttons (that can be hidden/disabled on desktop and visible/enabled on mobile devices)

  • perfect !! template purchased!!

    Waiting for updates!!

  • Awesome work!

    You engine have also the feature for the player "wall strafe/jump" ?

    Thanks !!

  • someone created or is creating a game with this awesome engine? some progress screenshots?

  • Awesome work !

    2 Questions:

    1. The engine is designed to work on mobile devices? (touch controls, ...)

    2. The player can possibly do, for example if he can't shoot bullets, the melee attack when he is close to enemy? (like sword slash or something like that?)

    Let me know and again congrats for engine!

  • About to release Tokinsom?

  • Awesome! Thanks a lot bilgekaan!

  • Hi bilgekaan,

    i suggest you:

    • N jump (for example taking a first jump bonus you can double jump or taking a second jump bonus you can triple jump and so on..);
    • The player can normal walk or can run (like mario for instance);
    • The player can swim in large water (or at least endless jumping if you fall inside in a large water);
    • The player can defence (for example use a shield when press a kind of defence button and the player can destroy or reflect the enemies bullets)

    What you think?

    Thanks a lot for your awesome template.

  • Awesome!! Thanks bilgekaan!!!

  • Hi bilgekaan , i found a bug, simple bug i think, in player states.

    Seems that if you go near walls and try to always jumping, sliding on wall and shooting .. the player remain in shooting state and you can't move left or right anymore.

    In other words, there is a case that not reset some states (example the shooting state).

    So try to go near walls (left or right is not important), try to jump always remaining near wall and shooting.

    If you not success to replicate the problem, let me know and i will made a video that will explain that problem.

    About other new features, beyond the two already known previously (touch controls, melee attack), can be the double jump that can be activated or deactivated (for example if you take a bonus you have the double jump feature).

    Let me know about!

    See you later ...

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  • bilgekaan only to tell you that i purchased your great template before ask you new features!

    so .. i'm waiting for new updates!

    See later ...

  • bilgekaan awesome template!!!

    Please add, if you can:

    • melee attack (when near enemy you can slash it using blade/knife/... )
    • touch controls (enabling /disabling a kind of control's layer)

    Melee Attack example from Shinobi (when very near enemies he use kicks or knife):

    What you think about?

    Thanks and see later.

  • Awesome work Icarus!!

    Please continue post your progress!

  • Ok thanks for the explanation

  • Hi Arima,

    but when you tell "optimize your rendering/code" what you mean?

    Optimize the code (loops, other) inside the game itself or you mean to optimize something in the code for example after the compilation of the game (so on the javascript files) or what?

    Thanks and see later ..