Namelezz's Forum Posts

  • Well, started on a small mining game 'ere, got it to work and all. My friend made some sprites for it and I implemented the animations - however, suddenly the runtime plain refuses to run. I'm afraid it's the way animations are implemented but being a bit of a newbie on Construct I decided to turn on you guys.

    Here's the .cap: http://upload.namelezz.net/downloader.php?file=3144981_bugjhg.cap

    What is the problem?

  • Thanks

  • Here's some of mine:

    Font Size to EditBox object

    Font Family to EditBox object

    Font Color to EditBox object

    Ability to set background transparency to EditBox object

    Ability to set a background color to EditBox object

    Opacity to EditBox object

    Font Size to ListBox object

    Font Family to ListBox object

    Font Color to ListBox object

    Ability to set background transparency to ListBox object

    Ability to set a background color to ListBox object

    Opacity to ListBox object

    Particle Shooter object (density, area, spray speed, spray spread, sprite particles, opacity, On Bounce)

    3D Cylinder object

    Bumpmap auto-fade on distance (to eliminate the "white" effect that comes up in scrolling)

  • Hey, I was making a dynamic chat window for our team's upcoming game till I stumbled on a problem with the EditBox object - there were no settings for the font, the background color (or it's transparency), basically no styling options

    So could these features be added on the next update?

      Font Size to EditBox object Font Family to EditBox object Font Color to EditBox object Ability to set background transparency to EditBox object Ability to set a background color to EditBox object Opacity to EditBox object Font Size to ListBox object Font Family to ListBox object Font Color to ListBox object Ability to set background transparency to ListBox object Ability to set a background color to ListBox object Opacity to ListBox object

    Thanks in advance

    Edit:

    Same goes for ListBox apparently, could they be updated too? (Added them to the list)

  • I crash when trying to give a private variable to a Sprite object.

  • Yay, bumpmapping!

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  • Adrix89 is right, a magnify shader can do explosion "shockwaves" like that. Black doesn't zoom at all and while zooms a lot, so I guess you'd just draw a greyscale shockwave and resize it really big, while fading it out with opacity.

    > So, how does the light work?

    >

    It's done by shader parameters so it's not quite so easy as having a sprite, and at the moment it's also in texture coordinates which makes it a little fiddly, but it works. I'll see if I can make it a bit easier to use.

    I just tested this trick, it worked! However to achieve the full effect you'd need to change the object's size on the fly using an animated sprite.

  • "Particle Object" like the one in MMF?

    A similar one would do it, but with an effects dropdown menu so it'd add blurring, HDR or anything else on each particle if you so wanted...

  • Ok so lets talk about effects... http://youtube.com/watch?v=DkCj1YD8tUc

    -Fog

    -Blur

    -Shockwaves (???)

    If a suitable refract shader is used, we could have blurred shockwave effects that'd look great on explosions and general fighting scenes (great example of an explosion refract shader here)

    Fog can already be achieved with an animated sprite and using a Blurmask on it.

  • Can't wait to pump some scratched floortiles with this one really, it'll boost any game's normal solid ground up a notch

  • Just a quick offtopic, do you mind resizing your signature image a bit smaller? It looks a bit like every page is a list of banners, heh...

    Done (sorry )

  • I'd love to see this in the next version - would really put the atmosphere in me and my team's zombie game to use on floortiles and such when the flashlight is on

  • Just a quick note on this uploading site:

    I cannot access your files in any way and even if I could, I wouldn't. I won't get your download locations, only your IP and timestamp on the log in case someone puts pirated software on it.

    So don't worry, it's relatively fast, easy and safe way to host your projects in!

  • Keep up the good work Mk! As I have a plan for something awesome...

    ...MP zombie survival, anyone?

  • Also, what I meant with "3D Mesh" was just the 3D Box object with other shapes too in a dropdown menu, not a model or anything. Just a simple cylinder would help to make lots of new buildings and whatever using them.