Naji's Forum Posts

  • I'm not a fan of pixel art, but I must say, I really liked it. good job!

  • After two days is going to be my first semester exams, so I won't have to do my favorite things which are programming and game development. Thus I made a tutorial for advanced developers in Construct2 to get few tricks and tips to use multidimensional arrays and handling them.

    Here you go The Tutorial!

    Hope you like it!

  • Is there a reason why you cannot just set angles instead of animation?

    Since I'm using the bullet behavior and they should have the same angle to go with the same line I can't. Because If I do, the direction of line of change. if you want what I mean download Circle. I'm making this game based on it.

  • I'm having a trouble with my new game and I would like to get a small help please.

    First I have a line of size (220x22) pixels. I have two points : the origin where the line will be spawned and imagepoint1 where the spawn will occur.

    It worked perfectly for now. The thing is I needed to make lines go up and down. Let's take Up for now. I have set the origin and imagepoint1 of animation Up by Apply To All Animation from the origin and imagepoint of line straight. The angle of the line in Up is 35 so how can I get the points on the line perfectly so it can spawn right? I want the lines to be smooth since they are going to move along each other as one line of combined lines.

    Is there any way to get the origin and imagepoint at the right position with respect to the angle or size?

    not: The size of the animation Up is (192,144)

    Thanks in Advance!

  • socialpilgrim can I pm u about your game?

  • My friend has been nagging for a while on me to help him export his game on Android. I recommended CooconJS because I liked it as a website and I see the most easy and free to compile. anyway is there any compatibility lack that is not supported by CooconJS. By the way is Set Web Font is not supported too? has anything changed in compatibility? and is really cocoonJS is deprecated by Construct2? thanks...

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  • You know UML? Nice

  • Hey, My friend of mine want to make a game for Android, so his newbie to c2. He asked me if he used the save/load state from C2 System, would the game able to save in Android device? I'm telling you this question because I have never tried it before

  • line x<220

    --- destroy line

    every 3 seconds

    pick topmost line

    --- create line at """end of line"""

    --- line set angle to choose(-90,0,90)

    Where the origin of the line is the left-center and """end of line""" is an image point at right center.

    Thanks buddy, with little help of your reply I managed to fix it!

  • Hi Guys,

    I really in very URGENT need for your HELP!!! I'm making a new game with my teammate and I have to make this game for him! We are making a game inspired by KetchApp Circle app, if you know it that would be very helpful since I want you to know the mechanics.

    I want the circle go through the lines that are moving, it needs to spawn from its edge a new line that can be either staright, up, or down. I want the last line leaving to be destroyed and when that is destroyed the line at the right of the layout spawn a new line, this line can vary in animation as I mentioned(up,down,straight). How do I pick the last Instance of line and set its animation based on it's direction global variable. Note it must be infinite!

    I used a bullet behavior and reversed its angle so it can move to the left instead of right so be careful about the image point where I should put them please.

    Here are some codes and screenshot for demonstration :

    Thanks all for help in advance!

  • Aphrodite thanks for your nice note. Let's say it, are we able to make games that are really good as those who has been working in this field lots of years and with full experience? I guess your answer is no, why? because they are specialists. I don't say indie are not strong enough to make a good game, in fact I'm indie too so we are in the same track, most of those experts are doing it for living, while we, most of us, are doing it for passion. but sometimes customers' sanctification is stronger than an indie's passion. Do you agree?

  • Here's the deal, as more and more are joining the game industry, the game industry are getting competitive than ever! The marketplaces are filled by tons and millions of games for Android, iOS, Windows phones and etc...

    The majority problem with all indie developers that they excel in an area while they lack in others. Thus, huge and official game development companies are getting on spot. With lots of teams members and effective employees with high degrees, these companies excel at their work, paying attention on each area of the game , and with few advertisement, when the game hits the market, more than thousands of downloads are made in few days, and revenue is generated immediately which make this a perfect advantage for the huge names (for example EA Games, Sony, Microsoft, King, etc..) to dominate the market.

    On the other hand , indie struggles. As customers and players are getting very demanding, the indie developer has to make triple effort to serve it to the customer. Customers and players always criticize indies for either their graphics or the gameplay or even the concept. Even the greatest names like King has been criticized by customers that their newest game: Candy Crush Soda Saga has a bad graphics (Source: Google Play App Comments)

    The conclusion is, indies are pretty creative and trying to make a great game, but indie developers lack money, an appropriate studio and an efficient and skilled team. I'm not telling indie to give up , it just we cant compete others and being indie forever will not increase your place in the top charts

    As noticed there might be great indie games, but it will be hard to obtain international popularity worldwide unless you made a mega hit like Minecraft !

  • I have lately participated in a construct 2 license give away, and guess what? I lost

    There were only three license so it was difficult to compete with others on it.

    So I would be glad if you know if there is any giveaway is happening in Scirra or other websites.

    Thanks in advance,

    Naji Kadri

  • I think most people refer to it as shaded vector art. It's popular in icon design. Google "shaded vector icons," and you'll get a lot of examples.

    More artsy people would describe it as simple Geometric Vector art. A geometric style is characterized by the use of simple shapes (triangles, squares, circles, abstract, etc.) to form patterns or more complexed shapes.

    Here's a few more examples:

    https://www.behance.net/gallery/1423547 ... e-Portrait

    Thanks for the website! I really dig this art! it's give you the power of awesome vector art without making it so much complex. I love simple bright art! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • This is the plugin properties grid as Ashley commented in the edittime.js , So we have some initial values to use for our game. The problem is what should I code to get the initial_value of an cr.property object in construct2? I want this initial_value to be assigned to a another variable I want in runtime.js

    for example or (what I've thought of) :

    var hitpoint = property_list[2|3] or

    var hitpoint = property_list[2|cr_property.initial_value] or

    var hitpoint = property_list[2].initial_value or

    var hitpoint = property_list[2].cr_property.initial_value or

    for ( initial_value in cr_property) { var hitpoint = property_list[initial_value] };

    so which one works? if not, can you suggest any idea if you know?