This is the plugin properties grid as Ashley commented in the edittime.js , So we have some initial values to use for our game. The problem is what should I code to get the initial_value of an cr.property object in construct2? I want this initial_value to be assigned to a another variable I want in runtime.js
for example or (what I've thought of) :
var hitpoint = property_list[2|3] or
var hitpoint = property_list[2|cr_property.initial_value] or
var hitpoint = property_list[2].initial_value or
var hitpoint = property_list[2].cr_property.initial_value or
for ( initial_value in cr_property) { var hitpoint = property_list[initial_value] };
so which one works? if not, can you suggest any idea if you know?