mutajon's Forum Posts

  • Hi!

    Say I have a life bar, which I want to keep visible in the same position on several layouts - do I need to add it to each layout manually? or is there a way to make it persist between layouts?

    Thanks!

  • Thanks for the quick answer. :)

    I just thought it could sometimes be useful to create animations that include letters/words and/or changing text using animations (e.g. in a complete word, changing only one letter's color in a sequence).

  • Hi!

    Am I missing something or is there no way to type-in text in the sprite editor?

    If I'm not missing, anyone know why they would not include an option to add text to the sprites?

    Thanks! :-)

    Tagged:

  • Hi :)

    Just an idea - would it be possible to add a simple text tool to the sprite editor?

    So that we could have an easy way to add text to sprites/create sprites that include text as part of the image..

    Thanks!

    Tagged:

  • Thanks!

  • Hi :)

    Consider the following hypothetical situation:

    Loop(1)

    ---Loop(2)

    ------Loop(3)

    ---------Some action using loopindex

    Which of the loops does the loopindex refer to?

    Is there a way to specify which loop the loopindex refers to?

    Thanks for helping!

  • As always, thank you for the wonderful help.

  • dop2000 Thanks!

    But say I have a large table in Google sheets/excel - what would be the easiest way to get it into an array in construct?

    (Without manually retyping it all over within construct as an array file...)

    Thanks again!

  • So I did exactly as suggested in this thread (see pic).

    Yet in the debug mode I see that the AJAX.lastdata indeed contains the json content, yet the array stays completely empty.

    Any ideas?

    Thanks!

    The (tiny) project file

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  • Thanks for your thoughts and ideas :)

  • Thanks again.

  • Thanks.

    But how can I start reworking events regarding tweens if I can not add a tween behavior to the family at all?

    It seems as though the only way is to delete the behavior (= also the events...) from the individual sprites, then start over at the family level... :-(

  • Hi :)

    So I've created a bunch of sprites with the tween behavior and also put up some actions using tweens.

    I then decided I want to add all the sprites to a family, so I could control them all via the family instead of individually.

    However, it is now impossible to add the tween behavior to the family (the tween behavior simply missing from the list)... Is it because the individual members of the family already have the tween behavior? If so, how can I pass it up to the family level?

    As it stands now, I can not, for instance, disable all tween behavior at the family level, and need to do so individually (even though they are all part of the same family).

    Thanks for helping!

  • Apparently this only happened on my mac.. on PC everything's fine.

  • Hi :)

    Thanks for trying to help!

    So I have these mosaic pieces that are covered (=overlapped) by ground tiles [see pic].

    I've set an event that supposed to cause a mosaic piece to start flashing if it is completely uncovered (=doesn't overlap ANY ground tiles)[second pic].

    This works exactly as intended in the debug layout. However, in the preview layout, mosaic pieces start flashing as soon as ANY ground tiles are removed from them (even if they are still partially covered - as in the pic).

    What's going on?

    Thanks!