Hi :-)
Say I have 500 low res (50x50 pixels) images. Each image depicts a different animal.
Desired outcome:
1. I want to be able to choose one of these images and display it on screen
2. Then repeat step 1 up to 75 times (so at max, have 75 50x50 picture on screen at the same time)
Questions:
a) Is this realistic, memory-wise, for a web-based game? or is this too many images at once?
b) How do I achieve this?
with my limited knowledge of construct, the only way I can think of is having a single sprite, with the 500 pictures as individual frames of said sprite. Then I can create this sprite and choose the desired frame. However I'm afraid this is terribly memory inefficient and would quickly cause the game to crash - am I right? or is it indeed possible to have tens of instances of a sprite with hundreds of frames?
Thanks!