mumu64's Forum Posts

  • I wonder how your observation (which I already saw somewhere else on the forum) is adding value to this topic of forum.

    On a sidenote: I think only 0.1% of C2 users are unhappy and extremely vocal.

  • The main issue Ashley seems to have with this is specifics, ie: it's specifically only useful for enemies and wouldn't have any other abstract uses. Well, what's a platform behaviour do, other than platform movements?

    Platform is for platform games.

    Enemies can be in every genre and type of games. So it needs to be more abstract I think.

  • > Can I write in this topic one more concern I have?

    > I hope you will let me ^^

    >

    > What if the price of the subscription (for hobbysts) goes up (with more than 50)?

    >

    > Scirra Blog Post december 2018:

    > Happy new year everyone!

    > ps: price goes up from 100 to 250.

    >

    > (I am not trying to set a negative vibe. I like C2 and Scirra^^)

    >

    (...) I use c2 every now and then to look at and edit old projects, but don't do any real work with it, should I have to pay every month for that??? no way. That's like reading a textbook after buying it and then after a year not being able to reference it unless you pay more.

    I hope I did not take your question a lot out of context, but I want to respond to just your question:

    Answer: yes.

    Just like any other hobby, it may cost money.

    I noticed there are several camps here. Camp Edit: wants to edit after subscription ends. Camp Pay Once (don't want a subscription), Camp Hyped (I like everything about C3), etc.

    What if Scirra listens to Camp Edit (the people yelling: I want to edit old projects after subscription ends.)

    What if this results in a more expensive subscription model?

    I would look very angry at Camp Edit for this... >:(

  • > General tab

    > I don't know if i understand what you mean. When you click to "choose" the idea is open the same tab that on editor to pick one of the objects in your project. But i guess maybe this is not possible and this have to appear in the events editor?.

    >

    My main question was: it shows "select target object", "select collision object" etc - how does the editor know to put those there? Presumably the user has to select what to put there - how does that work? How does it integrate with events? What's the workflow?

    [quote:fyzpzlvt]Duplicate properties tab

    No duplicate tab, i copied the same style for fast concept

    This makes it pretty confusing to interpret your concept: you made it look like a dialog, but significant features of it are not meant to be in that dialog? Communicating the idea clearly is difficult, but necessary to get the right idea across.

    [quote:fyzpzlvt]Why are only "platform" and "top-down" tabs available?

    At first was only a general features to use in any type of game but i added at the end the top-down because depending of what type of game you are doing you will need one or other properties. So maybe will be better a list or other way to show the properties for all the style games we want to add.

    This sounds like steps towards either god-behaviors which try to do everything, rather than small independent behaviors targeted for specific uses, which I think is a better approach to focus on.

    [quote:fyzpzlvt] Why is only "On collision" listed underneath that and how does the editor know to show that and not a different trigger?

    The idea is add the most common features and for more complex behaviours use the event editor. I guess better some kind of list or way to choose the action.

    So this duplicates part of the event sheet? I really don't think it's a good idea to duplicate existing parts of the editor, it makes more sense to me to keep everything in one place. And again, who chooses what appears there, and how?

    [quote:fyzpzlvt]Overall questions about how the editor know what to list

    I don't know if i understand this.

    My point is: where does the information come from? For example your mockup appears to mix both the Platform and Bullet behaviors, and the cells in the bottom-right appear focused on the platform behavior. Why those properties? Do we hard-code those in to the engine, or are they user-configurable? How does the user configure them? How does the user define what "One touch = kill" does? There are just so many questions about how this would actually work in practice that I would say you've shown a concept for maybe 10% of the idea.

    We've been doing Construct a long time and we also have a good sense of what confuses new users, what annoys experienced users, etc. I'm not trying to rip apart your idea because I don't like it, it's just this is exactly what we do internally when approaching a new feature. There are a great many angles on it, ranging from user experience, to the performance overhead in the engine. If you can go through a similar process when coming up with feature ideas, it's much easier to actually consider it, and that would help you convince us to do what you want.

    This could become a sticky or tutorial titled: you have a feature request? Read this first

  • Pretty !~

    I wonder if Gigatron is an fx-creating AI plugin from google

  • Like!

    Is the music free to use for commercial projects and if so, would you mind sharing your source? It sounds cheerful

  • Thanks for the tutorials, I will have a look at it.

  • >

    > > who in their right mind is going to work on larger games through a browser interface?

    > >

    > Could you further explain this thought?

    >

    Does it really need to be explained ? Short answer: stability and performance issues.

    Every question is valid. Please do not question questions.

  • The pride of Scirra prevents them from listening to their authentic user base, users who bought C2 because it was cheap and because with a single payment they could export, with a payment they had everything.

    And now scirra wants these users to swallow with the subscription model?

    Scirra seems to want to obviate that a majority of C2 users are people with few resources or who do not want to spend a lot of money on this hobby

    The subscription model is going to drive out all these people

    Scirra, Do you realize this is insane?

    No. It felt insane that I used c2 so much and with so many good updates with only a 50 to 100 dollar as a single payment.

    I think a larger single payment or 50 dollar yearly feels fair.

  • who in their right mind is going to work on larger games through a browser interface?

    Could you further explain this thought?

  • mumu64

    The point was that you can use Stencyl Free version as much as you (no limit to a number of events and even preview native exporters) and buy the 1 year subscription (100$ or 200$ depending on your needs) only when you want to export/publish native.

    With C3 Free you will be able to open your projects, but will not be able to edit them if they have over 100 events (or something like that).

    You understand now the difference ?

    I know and I should have made myself more clear. Stencyl free version with editing possibility comes with a price: pay (more) for all your needs.

    I don't like any version of the Stencyl example.

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  • Stencyl's price model:

    Free: Almost all the features of the engine with some restrictions (branding and stuff), but export only to Web... Yet, you can still test your game on the other platforms.

    100$/year: Export to Web, Windows, Linux and Mac (no watermarks or forced branding), have Steam support

    200$/year: Export to Web, Windows, Linux, Mac, iOS, Android, has Ads, IAP, leaderboards... etc

    In short, even if you stop paying, you still can make your games with some decent restrictions. While I dislike subscriptions, Stencyl offers a nice subscription model.

    The thing is C3 can't pull this off since is only exporting HTML5

    I don't like this. 200 a year for things I might use.

  • Can I write in this topic one more concern I have?

    I hope you will let me ^^

    What if the price of the subscription (for hobbysts) goes up (with more than 50)?

    Scirra Blog Post december 2018:

    Happy new year everyone!

    ps: price goes up from 100 to 250.

    (I am not trying to set a negative vibe. I like C2 and Scirra^^)

  • Stop paying the rent, and the Construct 3 dev cannot edit the project - basically losing access to it.

    I know there is a read only mode when your subscription ends.

    My question is: what happens if Scirra stops support for C3 for whatever reason (for example: going out of business)?

    My guess is that Scirra can create a stand alone version for C3 so that you can keep working on your projects.

    But I am interested in an answer from Scirra.

  • I notice Fusion 3 with have the ability to make:

    • Extensions using events (no coding)
    • Extensions that are open, written in C and "wrapped" to latch onto the fusion nucleus, thus avoiding the need for the developer to port to multiple platforms
    • Extensions that are proprietary closed binaries as they have always been.

    And with one-time payment. Beat that.

    You have made your point clear over several topics. Yiou are risking credibility by over repeating yourself. No offense.