mumu64's Forum Posts

    >

    > > In my mind, the problem is that a subscription is stupidly expensive. (...) I could see a subscription costing like $50 a year...

    > >

    >

    > I also wish the hobbyist price would go down to $50!

    >

    I wouldn't be interested if it was $10 per-anum, I just want to own it, charge $500 if they must. Or charge $100 for updates until the next major upGRADE version number (v3.0-v4.0, v3.4-v4.4, v4.6-v5.6, etc)

    I disagree with you.

  • First of all: my wishes are of medium priority. I think other people may have a better idea of what is important.

    Wish 1: Complete desktop support by supporting all apis of sites as gamejolt and itch.io. (so that all features work. For example ads, achievement and leaderboards)

    Wish 2: when new features for an existing monetizing plugin arrive, I wish that this will be implemented in C3.

    Example I received by email:

    "

    Engage users with rewarded video and maximize the value of content

    AdMob rewarded video ads are ad formats that give users the choice to engage with an ad in exchange for an in-app reward. With rewarded video ads, you can reward users with in-app items for watching video ads."

  • I thought this way of marketing was smart. It is like "Tele Shopping".

    I have this product for you. And it can do this.

    But wait, it can also do this.

    Don't just leave now, here is another feature.

    Plus: hype buildup. Just like publishers do for big games.

    There are only 2 problems now in reaction to this way of marketing:

    • The content of the news items are not (and understandable) all as impactful or meaningful for everyone.
    • Early content digestion problems: the subscripion model (or its price) is hard to take for some people.

    In my mind, the problem is that a subscription is stupidly expensive. (...) I could see a subscription costing like $50 a year...

    I also wish the hobbyist price would go down to $50!

  • Thank you!

  • OS independency (writing with mobile phone. Short answer^^)

  • Ashley, is this something worth concidering for C3? Or not necessary anymore, because C3 is built in a different way?

  • Thanks!

  • Thanks for sharing.

    Hopefully C3 will do this correctly out of the box.

  • For example: a sprite moves from left to right.

    every tick:
    sprite: set x to: self.x+50[/code:17eomtem]
    
    But i want the movement slightly going faster.
    So I added global var [i]num[/i]
    
    [code:17eomtem]Every 1 second: 
    system: add 1 to num[/code:17eomtem]
    
    And changed the code from above to: (added "*num")
    [code:17eomtem]every tick:
    sprite: set x to: self.x+50*num[/code:17eomtem]
    
    How do I do this without adding an extra global variable?
  • I think Scirra will answer:

    • we believe it's where programs and services will move to: browser based.
    • you can work on any device on your project, without installing C3 (and if u cloud save, you have your project within reach immediately)
    • you can work on mobile devices
    • when you work online, you will always have the latest version
  • I usually think: why did it take me so long? I'm such an idiot. And I move on to the next problem^^

    This topic should perhaps go to General Discussion - C2?

    Monthly subs usually just mean pay-by-the-month, but you are locked into it for twelve months - which means you can't just opt out for a month, you still pay for the month that you go on vacation.

    You are still supporting Scirra (the great tool builder^^) that now, with this model, can work faster, better and more efficient. Win for you ^^

    More features and bug fixes when you get back from holiday ^^

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