Mulkaccino's Forum Posts

  • Indiegames.com featured Dual Custody today, a game by local mxwring (Badger Games) made with Construct 2. Congrats guys! (jealous!)

    Browser Game Pick: Dual Custody (Badger Games)

    Play it in the Scirra arcade or on badgar-games.com!

  • You've been plugged on Indiegames.com:

    Indie Tools: Construct 2

    In case you didn't know :)

  • Just posted there linking here.

  • Hi All,

    As discussed and recommended in this thread, it seems some of us can't preview in Chrome if it's not the default browser. IE and Firefox worked fine. My OS is W7. I'm using R99 but it's been an issue back to the r8X's and maybe before for me.

  • kbdmaster; thank you! I can finally preview in Chrome because of you.

  • So, I'm having trouble previewing on Chrome. When IE or Firefox are selected, they open fine. When I select Chrome, I get the following error:

    <img src="http://i49.tinypic.com/2u9qzyc.jpg" border="0" />

    I've uninstalled and reinstalled chrome 3-4 times. I've allowed C2 to bypass my firewall. Not sure why I can't get it to work when IE and Firefox work fine. My settings:

    <img src="http://i48.tinypic.com/2dt4y69.jpg" border="0" />

    Any ideas?

  • It jitters on Firefox for me as well. My games always jitter on Firefox, even my own. Perfect in Chrome and IE; jittery in Firefox.

  • A better idea would be to make a dock with a hard drive and wireless receiver for your games and controllers respectively. Plug in your Android device and harness it's processing power. The doc checks the specs of your phone versus the specs of your game to tell you if you can play it or not.

    Somebody do it.

  • Scirra just put on it's cool-glasses <img src="smileys/smiley16.gif" border="0" align="middle" />

  • R0J0hound's idea works, but it gets quite messy! I have characters that have 8 "parts." Every time I want to modify the character as a whole, I have to create 8 events; it kind of sucks!

  • Thanks all. That works perfectly.

    Under that logic, a solo "Trigger Once" at the top level basically functions the same as a "On Start of Layout" then? (wish I could Construct at work)

  • That's correct Dalal. For some reason I was hoping there would be a more elegant solution than creating a variable every time I have to do this. If not, it's okay, my curiosity was just getting the better of me.

    Thanks for your response!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is there a way to simplify the below so I don't have to create two huge event blocks? It seems redundant, but I can't think of how to make it simpler.

    <font face="Courier New, Courier, mono">Event 1

    ---------------------------

    |[Condition A ]:[Action A]|

    |[Condition B ]:          |

    |[Condition C ]:          |

    |[Condition D ]:          |

    |[Condition E ]:          |

    |[Trigger Once]:          |

    ---------------------------

    Event 2

    ---------------------------

    |[Condition A ]:[Action B]|

    |[Condition B ]:[Action C]|

    |[Condition C ]:[Action D]|

    |[Condition D ]:[Action E]|

    |[Condition E ]:[Action F]|

    ---------------------------</font>

    Both event blocks have the exact same Conditions, except Event 1 triggers once on the first time with unique [Action A]

  • You have to give it a velocity. For example, the change in X over the last 30 ticks. On release use some kind of linear or exponential scale to slow it down.

    The one I used had a lot of events and variables to get it feel silky smooth and to make it stick to certain points when it stopped. Somebody probably has a more efficient way than me.

  • Ahh, I see where I was confused. Thanks all for the quick response!