Mulkaccino's Forum Posts

  • Anyway to post your capx without the "spline" plug in?

  • Define controls, but follow alspal advice if you want to be comprehensive! Some countries don't have a QWERTY keyboard. A huge chunk of France, Belgium users have AZERTY keyboards.

    en.wikipedia.org/wiki/Keyboard_layout

    Some computers, especially older laptops, have really awkwardly placed arrow keys, or the arrow keys can only be accessed via the Fn key. Ya just can't win <img src="smileys/smiley19.gif" border="0" align="middle" />

  • I've been playing it and it's fun, but it does require a bit of luck. There are builds that are better than others and if you have one bad unavoidable battle, yer done. There are definitely some annoying things (solar flare nodes are terrible), but the game play is good and requires a lot of strategy and decisions from the player which is fun.

  • You absolutely could do this, and it wouldn't be very difficult either!

  • I'd say "some" is too much and "a little" is okay if used tactfully. Swearing is usually distracting and will do more to take the player out of the experience than make dialogue seem realistic. Writing is premeditated while speech is usually more spontaneous reactionary, so it comes off as a lazy and crude way of writing. Of course, there is always exceptions, like using it in a stylistic way, such as to contrast one character from all others.

    Just my 2 cents!

  • Doesn't look overly promising as far as native features go, but maybe something to keep an eye on.

  • Through the browser, but I'm not sure which browser it's using just yet. This was translated from a Dutch at this web site:

    The default installed browser on Nintendo's Wii does not support Flash, but does have built-in HTML 5 features. This was announced during the Japanese Nintendo Direct event, where the software of Nintendo's new console is central.

    During the presentation was shown how the Wii Gamepad can be used in the free browser to surf the Internet. YouTube was shown how easy approach is to watch videos. Users can browser the web pages by scrolling using the built-in gyroscope into the Wii U GamePad, and the supplied stylus.

  • Also, apparently the hard drives are SSD's, which is pretty cool and helps justify the price difference.

  • The WiiU has been priced and dated.

    November 18th in the US, November 30th in Europe

    US Price:

    $300 for the White 8GB model

    $350 for the Black 32GB model with 1 year premium subscription.

    What do you think? I like the system but I'm a little skeptical about the library. I think a price in the $200's would have cheapened the perceived value of the system, but given it's specs, I also think that price range might be more appropriate (even 50$ cheaper for each). I'm going to hold off but keep my eyes close on this one.

  • Ahh don't know why I didn't think of that. Thanks Albatr.

  • Ahh, I just realized from my limited programming experience that the animation name is a string and the number is something akin to a float so they can't be compared, and not being able to put pure numbers as animation names was likely designed to prevent confusion.

    I'll leave this thread up so it's searchable in case something else has the same question

  • In C2 I can name my animations anything as long as it has an alpha numeric number in it. Problem is, I want to name my animations "1", "2", "3", etc. so something like this is possible.

    set animation to variable playerNumber

    Variable playerNumber needs to be type "number" because mathematical operations are performed on it. Anyway to get around this so I dont' have to keep doing "if playerNumber = [X], set set animation to "player[X]Animation" over and over?

  • Happy belated birthday!

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  • Unfortunately (fortunately?), I cannot reproduce the problem.    I really wasn't doing much before. I added a bit of code, 5 sprites to my project, gave them 4 variables and kept trying to enter text into a number variable by accident, but that's really it.

    I'm wondering if something didn't save right when my computer hibernated. I have autosaves set to go into my dropbox, but for some reason I have a bunch of .capx.backup[numbers] in the folder with my manually saved .capx between the time of my last good manual save and the corrupted manual save.

    All the goodies are here: dropbox.com/sh/dfvgjqnkoqbzbce/LKUQPLr3Zk

    It's no burden to me since it was only about 2 hours of simple work (which I've already reproduced), I just thought you should know.

  • I started a new project yesterday, imported a couple of backgrounds saved as a single project file, and when I go to open it today I get the following error:

    Failed to open project

    '\\?C:\Users\Milhouse\AppData\Local\Temp\cap3MEQTF\New project.caproj';

    Cannot find object texture file 'bg02.png' in the project texture folder. Check the file has not been renamed or removed.

    Under element: c2project \ object-folder \ object-type

    Line 582, column 9

    The file may be invalid. Try checking the file in a text editor (projets are saved in XML format).

    Windows 7. r99