Mulkaccino's Forum Posts

  • Was just going to post this, as I've noticed it since the debugger was introduced.

    Since there are no option in the Quick Access Toolbar for "Debug Project" (or "Run Project" for that matter, only their layout equivalents), you have to go to your starting layout to debug your project.

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  • No Artifacts on my Implementation ;)

    Would you be willing to share your cap? I'm interest in how you go rid of the artifacts!

    Edit: NM found the other thread

  • That's a good thing then. Thanks for the reply!

  • I misunderstood how the auto backup feature in C2 works, hadn't hit save in 3 hours, and C2 crashes. The project is open in my browser however. Is there anyway of recovering it or am I out of luck?

  • This is an outrage. We deserve better.

    And free cookies.

  • If you don't want to use third party plugins you can

    global variable touchLength

    Conditions: Is In Touch; Action: add dt to touchLength

    Conditions: [Invert] Is In Touch; Action: set touchLength to 0

    Something like that?

  • What do your events look like? Have you tried look at something like the Platform Template to see if your events are structure properly?

  • Working on different aspects of the game, as mentioned above, works best for me as well. Eventually my games become boring to me, but pumping out some music or some (shoddy, in my case) art always keeps me going <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Looks very cool indeed! Keep us updated here.

  • Hi Nimos,

    That sounds about right from what I read; you might have to create a bunch of global variables to make it work.

    I think this is the first time I was bugged by a non bug bug in C2. I had a function that was passing 13 parameters up to 80 times in a single tick, so it wasn't realistic for me to make a bunch of global variables or an array. I had to rewrite my code to something less elegant and readable and take a tiny performance hit.

    Not like my code is elegant to begin with<img src="smileys/smiley36.gif" border="0" align="middle" />

  • Oooh okay. Le sigh. Thanks blackhornet. I appreciate it!

    I might have to do some finagling as in my actual project the two triggers exists eight levels deep.

  • It sounds like almost the exact same problem! Sounds like it has something to do with the way triggers work.

    Maybe a mod can merge our threads once it's determined if this is a "bug" or a "feature" <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hi spongehammer,

    Drop the quotes on the variable

    Variable1 instead of "Variable1"

    Only strings (of text) get quotes :)

  • I don't think this is a bug so I'm looking for some help; I think this might just be the way C2 handles events

    If I call 2 functions, one after the other, it seems that an object created in the first function cant be used in conditions in the second function.

    Does this have something to do with C2 waiting until the end of the tick to actually create the object? Or am I bamboozling it up here?

    capx example

  • Ditto! To much fear to ever attempt it. Doing it Windows Explorer style would be the best.