MrClifford's Forum Posts

  • How long until it's depreciated? Just wondering as a couple of my projects use Lite Tween over the standard tween, and Lite Tween I believe is a ported C2 plugin, so unlikely that it will ever get updated

  • Lots of plugins broke a couple of updates ago. Try going to project properties > advanced > Scripts type and changing from module to classic.

  • You'll need to spend a bit of time learning arrays and how to save/load the data with local storage. There's also more simple methods such as setting a price for an item (sprite) and unlocking if player has x amount of coins.

    On Touched (Unlock Sprite)

    Coins => 10,000

    - Unlock whatever.

    The problem with this method is you'll need multiple global events to save the data, whereas if you use an array, you can store all the data in the array to one variable.

  • I like this game! Good work

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  • No problem, I had the same issue a few days ago!

  • The Rewarded Interstitial is in beta form on admob and construct doesn't currently recognise it. You need to use the standard Rewarded Ad on Admob.

    It'll still be a Interstitial ad, but with the timer for reward. Fill rates also not amazing for new apps so it's worth putting some text or a sprite after telling the user there is currently no video available if the video fails to load. It'll fill 100% on test mode, but bear in mind your looking at between 10-60 seconds for the video to load so it's worth loading the video well in advance.

  • A quick and simple way is to create a new layer and create a black screen with a fade. Also add your level text or sprite. Then, on start of layout - set the visibility of your usual layers to invisible (also, disable groups for touch controls etc) and start the fade of the black screen sprite and text sprite.

    On fade finished - destroy the sprites and set your other layers back to visible, and enable your controls.

    Or for touch to continue, on touched - black screen sprite - destroy instead of using a fade.

  • Well, decided to take a break from my main project and create a hypercasual arcade game. Just released it on Google Play, will be releasing iOS version within the coming days (just need to get a mac)!

    Anyway, here's a trailer vid and store link! Let me know what you think!

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    play.google.com/store/apps/details

  • You wont be able to see ads on pc, only mobile, so you really need to test to see if ads are working on a device. Make sure you fill in your ID's correctly, and you can ping an ad with 1 event. Obviously 12345/12345 is example only. You need to use your own ID's

  • Brill that's exactly what I was looking for. Was mistakingly using the image property with my coin image and not the Object property. Many thanks!

  • Not sure if this can be done but I would like to be able to tween particles to a set position after creation.

    Just added an offline earnings system to a little game I'm working on the side of my main project and thought it would look good if upon user clicking collect, a particle image set with x/y randomizer to viewport width/height would look good - as long as these particles could then be tween to the coin counter in the top right corner.

    However after having a little play I'm not entirely sure you can tween particles!

  • I saw this on a Youtube "Made with Construct" type video. Really, really impressive. The artwork in incredible!

  • Now on Kickstarter! If you fancy backing the project you can find it here kck.st/37WcW2T

    Many thanks!

  • A little late as music took slightly longer than expected but here's the trailer! Will also update first post to include the trailer.

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