Hi guys, back to development now the kids are back at school but having a little issue. So, adding some more details etc and currently working on some water droplets that drip from a sprite when the animation = a frame.
So all works, but, trying to randomise the animation of the same instance so they don't all spawn and drop the water at the same time.
Every random (1,3) seconds > start animation
sprite = animation frame 2 > trigger once - spawn droplet at image point 1.
On animation finished > stop animation
Obviously this picks all instances so they all start at the same time.
So upon trying to randomise with a timer, on start of layout > start timer
On timer, for each sprite.uid > begin animation
This randomises the time for each sprite, however, not every sprite will spawn the water drop on animation 2.
If I pick all instances and compare the instances that are at frame 2, then multiple water drops will spawn (assume it's counting all the sprites at frame 2 and spawning the same amount of drops for each sprite, but only want it to spawn 1 (but at all sprites at frame 2)
Sorry for no image/badly written code, on my phone! Cheers