Mr Wolf's Forum Posts

  • >

    > I said for indies. Can CryEngine 3 or Unreal Engine 3 be used commercially for free?

    >

    unreal licensing

    $99 Royalty bearing

    $2,500 Per seat

    http://www.udk.com/licensing

    But that is putting the cart before the horse. Get it and play with it. Changes are you will never actually make a commercial game so no biggie. But you you do make something amazing then the $2,500 will be a drop in the bucket compare to the profits.

    the big draw of this over Unity is you get the full package. you have to pay for Unity Pro.

    Why work with something that most indies cannot afford even if they make something good? Also, even great indie games often don't make much (if any) money. I don't know what you mean about getting the full package.

    Also, there's not much extra that comes with Unity Pro. Mostly it's just for companies that can afford to pay for their license whereas indies cannot. Trust me, there's not a big difference.

  • > You can get around the else sub-event issue by using a function call.

    >

    Yes, that is one workaround. There are others, too. And it proves that the event system is flexible enough. But shouldn't it be unnecessary to find workarounds? It's the core of Construct, it should get more attention, I think.

    I agree. The only workarounds needed should be for things Construct cannot do, rather than for bugs.

  • Yes and I am discussing about non-programmer's engines too they are rare but exist, Unity3D may be the easiest programmers engine tough but not the best, the best would be either CryEngine 3 (Used by Crysis 2) or Unreal Development Kit.

    I said for indies. Can CryEngine 3 or Unreal Engine 3 be used commercially for free?

  • Sounds like the SSE2 fix.

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  • > Would it clear from VRAM as soon as all instances of the bullet are gone? Oh, hmm. I could manually load the storage layout and keep it loaded couldn't I?

    >

    From my testing, it seems that textures are removed from VRAM as soon as all instances of the object using it are gone.

    I just tested it myself too just to clarify if that also applies to objects that are part of the layout and it doesn't. Good to know. This stuff should really be written down somewhere...

  • Could try Grid Movement with NPC setting and Wander turned on.

  • Would it clear from VRAM as soon as all instances of the bullet are gone? Oh, hmm. I could manually load the storage layout and keep it loaded couldn't I?

  • I'll just explain it, but he should edit his post too (and put "Solved" in the title):

    He selected "Enable Scripting" in the Application Properties without knowing the difference between Events and Python. He didn't have the Python Libraries installed, so it caused his game to crash.

    I think there should be a better warning when someone doesn't have the Python Libraries. Maybe an error message saying that it can't find Python?

    Edit: Yeah, it is NOT a bug.

  • If you're talking about free 3D game creators, then maybe somebody should mention Unity and ShiVa.

    The OP was mentioning lesser-known engines. Otherwise Unity3D should've been at the top of the list, lol. Good to add in case someone hasn't heard of it yet. It's really the best 3D engine for indies.

  • Thanks, but that does not help. I know how VRAM and RAM work with Layouts (more than what you just said), but my question still stands. How it handles creating objects from other layouts is what I want to know.

  • Just so everyone knows, I've already helped him solve this problem.

  • Could you offer more information? You didn't even say what kind of game it is or what view...

  • I keep a bunch of my objects stored in a "storage" layout, such as bullets, then create them when they're needed (e.g. bullets are fired) in each layout. I wondered though, how do these get stored in VRAM? They aren't objects in the currently loaded layout, so how is it working?

  • The Platform Behavior has the built-in ability to drop through a platform when you hold Down and press Jump. The problem is that it can't be triggered with one of the Platform Behavior's Actions, only with the Built-in Controls.

  • Welcome to the forums Derek.

    1) What version of Construct are you using? (version number)

    2) How exactly do you want it to work? Multiple Choice Dialog is a little too vague.

    The more information you provide, the more people can help you.