Mr Wolf's Forum Posts

  • It's not the OS.

  • [Quote = "Ashley"] [size = 200] [URL = http://sourceforge.net/projects/constru ... / Construct % 200.99.84/Construct09984setup.exe/download] download build 0.99.84 ( instability) [/ URL] [/ size]

    [size = 85] This is a instability [/ i] building. You can download the construction, trying to come out, test and report errors. If you have items you want to work not in the wrong way may be given, insist on a stable basis.

    link to previous version (0.99.83) Update log [/ URL] [/ size]

    intermediate carry forward in time to progress. To R0J0hound who submitted a number of amendments to this version (I hope they work;) Thank you). I do not know David, built on the platform, including amendments - some confusion, to submit their code base, but I am rebuilding platform anyway, so let me know if anythings better (or worse?).

    [Size = 150] Updated log [/ size]

    acts [/ b]

    • [edit] the behavior of the ball: Adjust rebound / move out, when the depression algorithm. This is different, do not know better, but it may solve some problems, there have been.

    And edit [/ b]

    • [fix] layout editor tool tip layer object is no longer cut the last letter of the name

    right [/ B]

    • [fix] Crispify coloring is back (do not know where go!)

    and Installation [/ b]

    • [Change] Skip VC2005's Redist and DirectX settings if / silent or open / verysilent sign installation should be allowed to more easily deploy, where the network during the installation process should not this way (the machine still need to VC2005 of DirectX Redist and prompt updates to August 2008 - This is the installation directory to save the settings in the building, you can deploy them in a different way)

    and Plugins [/ b]

    • [fix] some machines in the Xbox 360 controller object will not load at startup. Maybe the same problem fixed bone movement
    • [fix] XX or array to compare the amount of collapse may be

    [answer] the Python [/ b]

    • [fix] the name of the script editor is now running a better match (R0J0hound)
    • [ repair] crash from Python access (R0J0hound private variables)
    • [change] 'global' system of expression to 'globalvar', because 'global' is a reserved keyword in Python, allowing access to the global variable name and index (R0J0hound)

    and run [/ b]

    • [fix] the collapse of drawing non-SSE2 processors Wizard (R0J0hound)
    • [fix] Sprite rotation is not correct to set up a corner of the filter (R0J0hound)
    • [fix] issue and the value is not lost sudden loss of investment should be fixed [/ quote]

    ah. It is good. All right.

  • 15 MB is nothing. It has to be beyond ancient to have that little (meaning 16 MB). Almost everyone, and most "old" computers can easily spare 64-128 MB guaranteed. Since it sounds like you'll be far below 64 MB, you don't need to worry about it. If you want to go with 128, you should have no problems either.

    Also, "new" GPUs...well, have at least 1 GB...

    Finally, do some research for statistics on this. The Steam Hardware Survey might have VRAM stats, but those will be skewed much more towards computers with dedicated GPUs (which most people don't have). Most people have integrated GPUs which share system memory.

    Edit: Remember, GPUs with only 16 MB of VRAM (shared or dedicated), might not even be able to run your game anyway. You should be more concerned with GPU optimization as it's so easy to make it too hard to run.

  • I think an array could easily be opened and edited. You just can't use notepad and expect it to be readable. I'm sure there are programs though or at least it'd be easy to make one if the method of storage is Construct specific.

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  • Still, even if Scidave can do it, I'd like to know if this isn't more suited to a C++ plugin or something else. I wouldn't want to use Python for something it isn't suited for.

  • > Actually, this generation has less exclusives..

    > as speaking on Fighting Game genre which is more exclusive then it ever was. That's what I meant by "some types".

    If you mean what I think you mean, then that is more of a controller difference. RTS games tend to be easier with keyboard/mouse while fighting games are better with a controller.

    Edit: It's funny though because PCs and Xbox 360s (PS3 too I'd assume as PS2 could do it) can use both keyboards/mice AND controllers. They're still more set up for their traditional input type, but they do have the support...

  • Actually, this generation has less exclusives. More games are multiplatform. Also, MS will pay for exclusives, while Sony and Nintendo refuse to. There's no reason for them to not be multiplatform if they won't get paid. There's one other thing too. The Xbox 360 is basically a streamlined gaming PC. It's almost not a port between the two. PS3 on the other hand is MUCH harder to develop for (multiplatform, let alone porting later). Wii, well, isn't as powerful anyway so "ports" are completely different games.

  • I guess MS totally fooled all the game developers and hardware creators who make almost everything with DX in mind, huh. They must totally not know their computer stuff.

    If everything was made for OpenGL, everyone would use OpenGL. Also, OpenGL doesn't change as quickly as DirectX does. DX is controlled by a company. It's the standard.

    Note: Remember that it is better to have a standard with this kind of thing at all. MS is good at keeping the standard going. How often does OpenGL change things or advertise or whatever? (serious question)

  • Just remember there will be someone who is able to hack your beta. It won't be hack-proof.

  • Code reusability is an interesting topic.

    I really like the way its done in unity. You make a script for a specific function, and then expose variables. So say you have a script for something like a camera that follows the player - the script takes in a 'target' input, and a 'distance' input.

    In a way, behaviors are a lot like that. But it would be cool to have code snippets where you paste in an event block which has parameters. For example, a 'target object' code block might require an object that has a particular behavior like custom movement attached...in unity these are components...

    Essentually its kinda like writing events, but instead of recreating them and changing which objects they use, you make everything kinda abstract.... anyway i'll talk more about the idea later

    It is like a formula in algebra that uses variables. The formulas can be used whenever needed, just fill in the variables.

  • > are they going to even be able to figure out your game?

    >

    Well, there are people that only use the pc for gaming and don't care about the rest, like how to download things.

    Anyone who plays a lot of computer games should know how to use a computer.

    In fact, depending on what kind of gaming someone is doing (e.g. not flash games on a kids website), they should know far more than the average computer user.

  • I mentioned this earlier, but I'll say it again as it got buried by some other posts.

    What if all events were compiled into C++ instead of being interpreted. This would make events so many times faster...

  • Well, there was a recent issue with a guy who's game would not run (for him, in both Construct and .exe) because he selected "Enable Scripting" without having the libraries installed even though he wasn't actually using any Python scripting. It worked fine when other people tried it because they had Python. This seems to go against what you just said...

    Edit: Oh, this just clarifies more of what you said then. I read part of what you said incorrectly.

  • Scidave - Could you explain more fully what you mean about end users not needing to install Python? I was under the notion that they do need Python to run games made using Python just like you need Python installed for programs written in it (e.g. Blender)

  • The tracks are reverse-engineered in a studio to have each element separated, but the music isn't generated no, just muted or un-muted.

    If the people record each instrument separately (not uncommon), they wouldn't have to split them.

    Also, it's hard to say if Construct can do something another game is doing unless you know how the other game is doing it. I bet Construct could do it, but you might want to do some googling for the method they use to make these kinds of games. Then you'd have something more specific to set up in Construct rather than just the idea of the gameplay mechanic. Knowing what's under the hood will save you some time and trouble.