Mr Wolf's Forum Posts

  • Some of those are a bit vague and we won't know exactly how you need them in your game or what you may be thinking of (like with the inventory). What methods have you tried so far?

    For saving/loading, the search bar will be quite helpful. This has been discussed many times. For motion blur, Construct has a built in motion blur (which applies to EVERYTHING) and will slow down your game quite a bit (for good reason). Do you want motion blur on only one object?

  • I'm using Deadeye's method from his Platform School to test whether the player is above an enemy when jumping on said enemy. However, for whatever reason, sometimes it doesn't think the player is above the enemy and subsequently kills the player. I've put together a .cap which demonstrates this. It seems quite random and you may have to do it a bunch of times to get yourself killed (it varies a lot), but it definitely keeps happening for me.

    Strangely enough, I was even able to consistently do it immediately after the preview started every first time I'd jump on the enemy, though now I can't seem to do that all the time anymore.

    One other unusual thing I just noticed while writing this: If I move horizontally just a tiny bit right as I'm about to collide with the enemy, it seems to kill me as well. I'm really wondering what's going on.

    http://www.box.net/shared/j7cajvryk1

  • > as soon as 1.0 is released, I'm going to continue with my game.

    >

    And what's going to be so different about 1.0?

    Hopefully, any remaining major bugs will be fixed. Also, I should have a nice new computer to develop on by then.

  • I'm thinking Linux/Mac, but Android could be nice...hmm, I don't know.

  • In most games, don't they change the entire tree's opacity? Try it out like that (it shouldn't be hard) and see what you think. If it looks good, you won't have to mess with anything very complicated.

  • Maybe some sort of custom scripting, like: "Event1 happens when Event2 is triggered by Event3" or something. That would make it a lot simpler.

    Doesn't Construct already work like this?

  • It is great to see progress. I've been gone for months, but as soon as 1.0 is released, I'm going to continue with my game.

  • I think this means I can start using Construct again! Way to go guys! =D

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  • It should be mentioned that the Xbox 360 Controller Plugin has had some problems. Not everyone has experienced them, but they are definitely there. If you do get this problem, you'll notice that something weird starts happening with it. It varies from case to case.

  • The older versions tend not to be able to open stuff from newer versions.

    Note: 0.99.82 can open files from .83 and .84.

  • From other threads, it seems that the ball behavior is pretty bugged.

  • Doesn't a group solve this?

    How would a group help?

  • I don't think you're missing anything. I have this same problem quite often.

  • sooo ... when is this going to become a plug in? =P

    Great tutorial by the way. I haven't read through it in detail but the proof speaks for itself!

    It is Python. It cannot be made into a plugin like this.

  • > That's Direct2D (based on DX10/DX11) - Construct draws with Direct3D 9, which is even more code...

    >

    How hard would it be to move to Direct X 11?

    Most people do not have DirectX 11 graphics cards. Also, they do not have DirectX 10 or 11 for Windows XP.

    Note: It is possible to run DirectX 10 on XP, but it isn't official or supported.