Mr Wolf's Forum Posts

  • There's something oddly funny about the fact that we're discussing the release of Stencyl Demos more than THEIR members are.

    Only because we don't have enough Construct demos to satisfy our talkative natures

  • It looks like Construct with more color.

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  • try the system condition 'for each object' thusly:

    For each child

    if child is overlapping school

    -->set child pv to 1

    Definitely the best way.

  • > You need to use a naming convention to organize your global variables so you can do something like set global variable Gvariable&str(random(10)+1) to random(1). All your global variables you want to be included should of course have the same beginning then you use a number to tell them apart (eg. v1, v2, v3 etc). Remember to right click on set global variable prompt and choose "use expression" so that you can set the variable to an expression. When you start using naming conventions more, you may want to start looking into the text manipulator so that you can use the useful "replace" action. I'm sorry I can't post an example cap for you.

    >

    I'm not sure that will work. I'd go with either a global array, or store a temporary value generated by random(), then have a series of subevents along the lines of: random value = 0, use global('abc'), random value = 1, use global('def'), etc. (Don't put random() in each line or it will generate a new random number for each line!)

    This will work the best. Trust me. It's not complex either!

  • Note: The collision mask bug should not be present in version 0.99.62.

  • Collision masks are currently bugged. It acts like it's more than one bug as it shows itself in different ways, but there's a good chance it's caused by the same thing. It should be fixed in the next build.

  • Games made with Construct are the sole property of the creators of the games. Anything produced in Construct is protected by copyright and is NOT under GPL or any other "open" license. It is a completely separate product and using any games or images from them in a commercial way (or in many cases even noncommercial) is copyright infringement.

  • All the screenshots and games from people that you sell with your product, do they all have "free for commercial use" licenses?

  • #Krushbrother!

    You seem to be a really smart guy he?

    Read the license of the software and then think, after a couple of weeks it may come through to your mind how stupid you are!

    Actually, what you did was illegal. The games you stole are not your property yet you sell them as part of your program.

  • Platform Behavior has both "Ignore Input" and "Set Activated."

    Edit: Didn't see that you tried deactivating it already. Did you use Ignore Input yet though?

  • Newt, I think the difference would be that they pass it off as their own. (at least that's what it sounds like, I haven't checked)

    That they're taking other people's games is definitely illegal.

  • Way to post an appropriate picture...

  • Methinks some legal ass-whooping is in order?

  • Hm, would you like some bread to your whine?

    Hey, the collision bug is a very serious bug.

    The bug with collision masks not being right for animations should be fixed in the next build... are there any other problems?

    Nothing game breaking. The collision thing was just really getting to me. Thanks so much for getting this fixed!

    Well, this one thing isn't a bug per se, but the ability to press Enter key in the event editor instead of clicking Okay is wanted by a lot of people and would save a lot of time. If it can get added in an upcoming version, it would be much appreciated.

  • Collision is so screwy it's impossible to get anything working right! First it doesn't choose the correct collision mask in animations, now my player sprite's collision mask doesn't work at all. It just uses the image itself, but I still of course have the first problem with thing too for my weapon hitbox. This is just ridiculous. I can't get anything made when everything is so buggy! It's driving me insane...