MPPlantOfficial's Forum Posts

    I haven't been to this part of the forum in a long time. I see nothing has changed.

    Unless it's the devs themselves that created this poll I see no reason in voting...

  • Done, but still shaking!

    Oh I think I forgot to remove the density multiplier in the capx. Look for the amount of forces being used and remove the density component.

  • > I had that same problem with another game of mine.

    > Try turning off the gravity and using Forces. The problem with gravity in C2 is the density component seems to be screwing up the results you want to apply forces yourself. See what works best for you.

    >

    Do you have an example?

    https://app.box.com/s/l3stzikw12kwlxv4gh0o

    Here. This is Yann's capx.

    Just modify the gravity angle to fit your needs.

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  • Wow that was all I needed to do huh?

    I think this is a better way of implementing the "falling blocks" albeit a bit collision heavy. But simpler.

  • All details can be found in the CAPX.

    https://www.dropbox.com/s/0fn0qskjwafkm ... .capx?dl=0

    Thank you so much.

  • Oh wow this is awesome!

    The latest CRPG I played was called "Underrail" and it had amazing writing and gameplay. Can't wait for this one.

  • Real nice. And you also have great Pixel Art skills on your ava.

  • del

  • Looks and sounds real nice but I already have a problem with the controls being limited to directional buttons + Z,X.

    Hopefully 'options' will allow a player to customize to WASD + L,K in the full version.

  • I had that same problem with another game of mine.

    Try turning off the gravity and using Forces. The problem with gravity in C2 is the density component seems to be screwing up the results you want to apply forces yourself. See what works best for you.

  • Looks to me like they're just squares w/physics spawned from the enemy upon contact.

    Try:

    On hurtbox collision w/ Enemy |

    Repeat 100 times | Enemy Spawn BLOOD_SQUARE Image Point (1)

    On BLOOD_SQUARE spawned | Apply Impulse [random(1,2)] Angle ([andom(235,305)] Image Point (0)

    On BLOOD_SQUARE collision w/ ground | Set BLOOD_SQUARE physics to disabled

  • > MPPlantOfficial

    >

    > For C2, I believe that Rex Rainbow's "Nickname" plugin and behaviour allow a workaround for calling objects from arrays:

    >

    > viewtopic.php?t=74522&start=0

    >

    >

    With that plugin can you sort of give objects sort of like a class. I want to know because this might make my game way easier.

    Let's try it then.

  • As a workaround you can simply create a VISIBLE LAYER on top of that. Set color to black and choose the opacity to fit your needs to meet that "dull" color scheme you want.

  • Alternatively you could use an array to store the positions of objects for each level and then call each level from the array, but this becomes a real headache as you can't easily call an object name directly from an array (in C2 at least, C3 allows it - yay!)

    +1. I have like 3 games in Limbo because I haven't mastered spawning by array yet.

    C3 allows it - yay!)

    That has to be the

    FIRST

    good thing I've ever read about C3.

  • On Touch start, Is Touching OBJECT | OBJECT spawn OBJECT at Image Point (0).

    On OBJECT created | OBJECT set Drag and Drop to disabled

    On Any Touch End | OBJECT set Drag and Drop to enabled