MPPlantOfficial's Forum Posts

  • Just so happens I'm creating game that uses that mechanic.

    Check out my template:

    https://www.dropbox.com/s/gqqa39cq2ds7k ... .capx?dl=0

  • Create Square instance variable: IS_TOUCHED = 0

    On Square is Touched | set Square.IS_TOUCHED = 1

    On Function

    Square.IS_TOUCHED = 1 | [Your action]

  • I don't know if it was App Samurai but I did get an email like that from some company.

    Seems like an automated thing where every app added to the playstore gets an "offer" and claim a lot of people go to their site to look for games.

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  • That's not true. You can still use dropbox.

    Only most of the links have changed.

    But if you don't have dropbox there are still many available like Google Drive and Box dot com

  • I don't completely understand what you're trying to do, however you could use a layer above your game (but below the UI layer), fill it with a black background and set the opacity to your desired level.

    Try exploring that option first and see what you can do with it before you decide to look for an external addon

  • You can get the chartboost plugin in the Scirra Store.

    I don't know where to get the vungle plugin

  • how can i make collision

    Buddy, you just gave me a great idea for a game!

    Ashley, and Tom, If you need any help with benchmarks, and or moderation of our little terrorist, Im more than happy to help.

    He struck again? What was the name of the incarnation this time?

    The last one I saw was namedlike "Juan Escobare" or something like that.

  • Hard to tell without knowing what system you're using for movement.

    Are you using 8 direction to move your player? Bullet?

    I'm working with your description of "compass sprite that actually works that will point in the direction the player is going."

    In either case, just create your compass arrow sprite, anchor it to your viewport and set angle to where player is moving.

    But if you want it to point to the direction of where your player HAS to go then simply create a sprite, whether it be a doorway or a colorless box indicating the next transition point of your map in which case you would set your compass.angle to that said point.

  • You use the "pick instance" condition under 'Systems' plugin.

    I don't have time to modify your capx right now but check this out:

    https://www.dropbox.com/s/p04xd82wc1n3m ... .capx?dl=0

    To give you an idea on selecting instances.

  • If you let them manage the ads, they collect all add revenue and decide what portion to give to you.

    That's funny.

    But sounds like we won't have much of a choice soon unless we find an XDK alternative

  • Create an endless loop on purpose then create a bug report and if the team doesn't respond immediately create 50 threads asking them the same questions over and over then if you get banned, go to Newgrounds and rant there.

  • On SHOTGUN_PELLETS created | Set SHOTGUN_PELLETS.Bullet.Angle to PLAYER_GUN.Angle + random(-5,+5)

    Modify the random range to your liking.

  • All are possible, all aren't complicated.

  • Try https://www.dropbox.com/s/3gelkszlyl6e2 ... .capx?dl=0

    To get a sprite to face where you want to. I can't really tell what you want your character to look like but this capx, my character switches animation for each direction he is facing.

    If it's a top-down perspective like a zombie shooter type then you should check out the built-in ghost shooter example in c2. All you need in that example is to set the character angle.