MPPlantOfficial's Forum Posts

  • Use math. You need 2 things. 1 bar and 1 middle piece.

    Decide what Radius you want.

    On start of layout create bar

    repeat x179

    Set bar position to:

    X = middle.x + radius*cos(self.IID*2)

    Y = middle.Y + radius*sin(self.IID*2)

  • >

    > You can download the Construct 2 plugin here.

    >

    >

    I can't seem to install this plugin. I put it in C:\Program Files\Construct 2\exporters\html5\plugins

    Is this the right place to put it in?

    Got it.

    Everyone, don't download the ZipFile in the github repository. Download the one in the link that can be found in there:

    THIS ONE

  • You can download the Construct 2 plugin here.

    I can't seem to install this plugin. I put it in C:\Program Files\Construct 2\exporters\html5\plugins

    Is this the right place to put it in?

  • MPPlantOfficial yes, off course we accept games with levels/endings. To answer which would be better - depends on the game, really. If it would be just for GAMEE-style games, endless / randomly generated would be the way to go. But only 2 out of 6 judges are connected to GAMEE

    Sounds good. Very excited to jam.

  • Valter Filho (hyper)casual games in general, we are excited to see what you can come up with, just please stay away from themes with blood, sex, violence, etc... (the game has to be PEGI 3)

    Just to be clear, will you be accepting casuals games with levels/endings? (Such as 100 doors, Yellow by Bart Bronte...)

    Or do they have to be something randomly generated/endless? What would you prefer?

    EDIT:

    -be endless

    Nevermind. Didn't see that one.

  • So just make it to top 6 and I may not have to pay for APK building for a year?

    Sweet. Hope this is easier than it sounds.

    Here is a link: https://www.construct.net/gb/tutorials/building-android-apps-apks-in-construct-3-19

    More info in manual: https://www.construct.net/gb/make-games/manuals/construct-3/overview/publishing-projects

    Those who own a C3 license will likely be best at giving you experiential opinions ( I don't, so can't really help much with exporting).

    Oh I see. They can be found in the dot net site. Thanks.

    > Is there still a discount?

    >

    The discount is still available for licensed C2 users who have not claimed the discount previously.

    Where can I find the details on this discount?

    Also do you mind leading me to a page where I can find details about C3's Straight to APK exportation system that they're been talking about? Tried looking in tutorials section but couldn't find what I was looking for.

    SOrry. I haven't been here in while and haven't really kept up with the threads.

    Seriously considering getting C3 now since a lot of these APK builders are paid for anyway.

  • What type of game? Platformer? Top down?

    It's just a matter of increasing speed adding movement speed when player sprite collides with item sprite

  • A

    Also to explain why I used that:

    Chain.index is the order of the objects in the chain. 0 on one end up to say 10 on the other.

    Used with "for each ordered" it will loop over the objects from one end to the other.

    Hi guys I'm sorry to be revisiting this yet again but would you happen to know a way to create new chain links?

    The loop seems to be [for each chain order] using the family.

    I'm going to assume The order would be something like: Dot A Link 1,2,3...Link2-Dot B

    Newly spawned links seem to stick to the current active Dot and produce a weird effect. How do I spawn a link such that it sequences itself in between all link and link2?

  • Here. Use Skullgirls and Darkstalkers to inspire you:

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  • Create global variable: IS_PAUSED.

    IS_PAUSED = 0

    Put All in-game events under this

    Pause button is pressed | Set IS_PAUSED = 1

  • A ? B : C is called ternary operator.

    It basically means "if A is true, then B, else C"

    I see. Thanks for explaining.

    For each chain ordered chain.index*dir

    --- do stuff

    For each chain ordered chain.index*-dir

    --- do stuff

    I used equations to cram it all together. It probably would be more readable utilizing functions. Maybe.

    Nice! I'm learning new stuff everyday!

    I was actually going for that approach as well however I did not know how I would be positioning the chainlinks for the second loop using their second image points as reference points.

    Thanks again, guys!

  • Fixed end version. Basically pulls one way, minus the last, then pulls the other way.

    https://www.dropbox.com/s/ecjsc9mmn509i ... .capx?dl=1

    Excellent capxs guys.

    I don't know what's happening here:

    chain.index*(loopindex("i")?-dir:dir)

    particularly the ("i")?-dir:dir part but I'm gonna study this example.

    It's impressive how you managed to do it without a second image point for the links as well.

  • Basically think of Chain Chomps from Mario / Zelda WITHOUT the gravity.

    As you can see, each link follows the head but stays grounded on the opposite end.

    If this is a nightmare to program now, how much more back then? XD