mOOnpunk's Forum Posts

  • Does it happen with constructs 3d shapes as well? If not it may be an issue with the 3dobject plugin, else perhaps post a bug report.

  • Very interesting project. I look forward to future posts.

    there's an issue where the object gets sliced at the top or bottom > with certain camera angles.

    Have you tried playing with the "near distance" and "far distance" values in the properties panel under "advanced"?

  • "Pick all" is generally used to break out of a previous event where you already picked something, but you need it to happen in a subevent.

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    Would love them to hire a developer to make plugins full time, even if its outsourcing some work to talented devs in the community, like they've been doing with example files.

    This is why i stopped using 3rd party plugins a long time ago, even when i saw some really cool and useful ones. As just a user i dont know where the fault lies. I simple have no confidence to use them.

    It's just a shame because although Construct is updated a lot surprisingly little of the user suggestions gets added, and a lot of features that are added are half implemented, just enough to tantalise you with what could be possible, only to disappoint you at the last hurdle.

    It's funny because you provide feedback to Scirra saying that C3 really needs for example an easy and comprehensive way to do UI's, they moan and say we cant, theres no easy way and we're just a small company, then one guy goes and creates proui showing that it is possible, but you still cant use it because C3 breaks it every update.

    You might think well thats the point of SDK v2 if the plugin referenced things it shouldnt, but clearly then the SDK as it was intended is not useful enough, and from the sounds of it V2 will make it even less so.

    People like Mikal ask for things to be added to it, but the response again is always no. We could have cool lighting for 3d for example.

    I'm pretty sure this wont be the last time every one needs to update their extensions again though.

  • Thanks for checking. I'm wondering if perhaps its my cheap mouse thats the problem.

    I do some tests.

    I agree, but there is no incentive for them to do that.

    - Make it possible to have access to the versions you paid for even >after a sub ran out. ( Give ownership over the things people paid >for )

    I like that idea, but they would probably stop releasing updates so frequently.

  • I have code to control the 3d camera with the mouse.

    The middle button, mouse scroll wheel, is used to zoom in and out.

    I use the conditions "on mouse wheel up", and "on mouse wheel down", to determine if it should zoom out or in.

    The problem is when the right mouse is held down to rotate the camera, the middle button wont register at the same time.

    I can use "middle button is down" instead, which will regiser, but that doesn't determine the scroll direction.

    Is this a bug?

    Ashley

  • Wow. This looks great!

    Yeah i'd love to more about how it was developed.

    Graphics remind me of Half life 1 in a good way.

  • I guess the only way this will get attention is by filing a bug report and uploading the file for them to debug.

    Maybe you can send them the file privately?

  • I've had this error a few times lately. In order to get the files to work i drag and drop them into the editor and they load.

  • Theres also a floodfill extension as well, but i've never used it.

  • imps are digging tiles 1 behind the front line. they wont unless its the only option.

    t only happens occasionally. but, its a bug, maybe you faced?

    m using, pick nearest, find path. but despite it being an >unreachable route, they do it anyway.

    Sorry i dont quite understand what you mean. I dont recall an issue with digging. There was a bug with Line of sight but was fixed.

  • I can't honestly remember how i did it, it was like 5 yeas ago.

    I assume i used the "pick top/bottom", or "pick nearest".

    I only picked up imps, but you can use families.

    Pick up and dropping animations was probably part of the finite state machine, when the state of an imp was picked up do pickup stuff.