mOOnpunk's Forum Posts

  • I guess the only way this will get attention is by filing a bug report and uploading the file for them to debug.

    Maybe you can send them the file privately?

  • I've had this error a few times lately. In order to get the files to work i drag and drop them into the editor and they load.

  • Theres also a floodfill extension as well, but i've never used it.

  • imps are digging tiles 1 behind the front line. they wont unless its the only option.

    t only happens occasionally. but, its a bug, maybe you faced?

    m using, pick nearest, find path. but despite it being an >unreachable route, they do it anyway.

    Sorry i dont quite understand what you mean. I dont recall an issue with digging. There was a bug with Line of sight but was fixed.

  • I can't honestly remember how i did it, it was like 5 yeas ago.

    I assume i used the "pick top/bottom", or "pick nearest".

    I only picked up imps, but you can use families.

    Pick up and dropping animations was probably part of the finite state machine, when the state of an imp was picked up do pickup stuff.

  • There are some first person examples which come with c3.

  • Finally got 3d camera mouse pan working correctly with smooth lerp movements.

    This allows rotation around any point where the mouse is, not just the centre of the screen, and unlike other "drag scrolling" i've seen, this maintains the exact spot on the ground that was grabbed, as well as correct perspective when zoomed.

  • Honestly cool to see someone else having a go at it. The Dungeon keeper mechanic is so great and lends itself to lots of interesting ideas and possibilities.

    did you ever work with tilemaps, and get into doing a "size/area" as dungeon keeper did, to work out room efficiency. what creatures share a bedroom.

    I don't think i ever got as far as proper room construction unfortunately.

    I think i used multiple tilemaps over the top of each other to show different graphics, then arrays to hold info on each tile coordinate, like if it was a floor, or wall, wall/rock type with each type having its own health remaining so it takes a different amount of time to dig, number of imps digging at a specific tile etc.

    I coded my own floodfill, but theres this https://www.construct.net/en/make-games/addons/252/tilemap-flood-fill extension. Not sure what features it has.

  • cool project.

    I was working on something similar a few years ago. I'm not sure i still have the file to share, but this thread my give some indications how i approached some of the same problems.

    https://www.construct.net/en/forum/construct-3/your-construct-creations-9/fungeon-keeper-139024

    Your original price should be carried over if you renew before your current subscription ends.

    I keep an eye on Gdevelop and will re-evaluate it in a years time.

    I do think, as you say, there is a limit to what i would pay.

  • 3d is just a graphical effect in Construct 3. Theres no 3d collision detection with objects or with the mouse (3d ray casting).

    A 3d raycasting object would solve a lot of problems, but i dont think it will be added.

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    I dont think you should mention Unity as a good business model, they are in big trouble.

    I used to think the same way about subscribing to Construct, but have changed my mind a lot over the years. We all want the best value for money we can get.

    Somehow we are all allergic to pay for software.

    But you go to watch a 2 hour film at the cinema and it cost around £10+ now, swimming or sports hall session is the same.

    For a hobby paying yearly works out to £8.66 per month at the current price.

    I looked at Gdevelop as a mainly free similar alternative but decided to renew C3 another year. Gdevelop has some features over Construct i like, but found you never know if or when a bug will get fixed and they seem to be moving more to a tiered subscription model themselves.

    Lastly if i'm reading Scirra's tax statements correctly they continue to increase their profits each year, so i doubt they will be motivated to change from a subcription model.

  • I like what you are doing, and would love to see it in C3, but is there any point voting?

  • Please comment Ashley . It seems a lot of work is going on by Mikal to help expand C3. The least you can do is take a minute to respond.

  • It depends what your comparing it to. You don't need unreal engine, but if your going to add 3d then at least add collisions and 3d ray casting to finish the feature set. One of my biggest gripes with C3 is that a lot of things get added but never completed. Its just enough to entice you with what could be possible, but ultimately leaves you frustrated with its limitations.