mOOnpunk's Forum Posts

  • Hey this looks great.

    Maybe have a second darker version of the objects behind the ones that can be destroyed so that it doesn't appear like the cut off top parts are floating in the air. Or maybe apply physics to them so they fall down?

  • Can anyone convert over the Canvas plugin?

    https://www.scirra.com/forum/plugin-canvas_t64239

    Thanks.

  • https://twitter.com/MarquetGames

    Looks great, but i think the healthbar and things shaking with the screen is not so good imo.

  • I'm using the save and load commands in my game, but when i load a saved game sometimes objects arent cleared and remain from the previous game. Do i need to destroy all objects before loading a game or is this a bug?

    Thanks.

  • blackhornet I've been waiting for this, thanks so much.

    Is there any chance you could do Canvas plugin as well? There are things you can do in Canvas that you can't with paster like get colour at a coordinate, also it was updated to take advantage of webgl as well if i recall.

    Thanks.

  • R0J0hound

    Please would it be possible to convert your Paster and Canvas objects over?

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  • Fervir this looks very good.

  • > Set system time scale to 0 for pausing.

    >

    the problem with that is that i cannot use any actions that i required for changing options in te pause menu.

    You set the menu objects timescale to 1 then they are not affected when system timescale is set to 0.

  • I use web fonts so i'd really like this but its not possible. I think there is a feature suggestion and if i recall it wont happen until the new c3 runtime.

  • My game uses Webfonts, performance is absolutely fine so long as you only set the text once and not every tick.

  • Paster and Canvas plugins can't be converted because the C3 sdk still doesnt support graphics yet.

    These are so useful i hope the sdk is updated soon.

  • From the manual, there is an expression to get the size in pixels of the text.

    [quote:3hijsu88]

    TextWidth

    TextHeight

    Return the size of the actual text content within the text object's rectangle. Note the Text object must be drawn before these have the correct values. If you set the text then immediately access these expressions, they won't yet have the correct value. Adding a Wait 0.1 seconds action will usually solve this.

    You would then set the size of the text object to this amount.

    set text to "my text"

    wait 0.1

    set text object width to expression get text width

  • Tint 2?

    https://github.com/trueinteractions/tint2

    [quote:8w1loqpi]Tint enables programmers to create desktop applications with JavaScript by utilizing the node runtime with direct access to both native objects (Objective-C Objects and .NET/COM objects) or by using Tint’s built in application object model and API that standardizes GUI components across various operating systems. It’s a light-weight node runtime that integrates the application loop of the target operating system and safely exposes any native OS object needed to build an application.v

    I've heard about this one, but don't know very much about it, but at least it could be a contender. No linux support though.

    It wasnt Tint 2, it was something else. Wish i could find the forum post. It was a few weeks back. I thought to myself, this looks cool, why didnt i know about this alternative to NW before?

  • Very useful thanks.

  • Someone posted in the community a while ago a website (github project) that converted html5 apps into hardware accelerated standalones, apparently it gave similar speeds to nw.js without the huge file size.

    I thought i bookmarked it but for the life of me i cant find it now.