R0J0hound Oh i see! :S
dop2000 Yes, i did it before for other game, mainly make bounce with an instance variable to know how many times did it and at X bounces disable collision and fall off outside screen to optimize the perfomance, but i really want physics if is possible.
I was looking for physics behaviours and i found two things:
1.- Chipmunk Physics
I saw that in my behaviours list, i searched on forums and was ported by R0j0hound. Is more complicated than the official Physics behaviours but i achieved working for my purposes, in this case i can destroy an entire 1280x720 layout witout problems <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
2.- Box2D+ : https://colludium.itch.io/box2d-plus
Seems to have nice features and interesting action/expresions. Anybody tested it? Somebody knows why is not on C2? I mean, why scirra guys no added/improved the actual one if seems to be much better in all ways?. Btw, being a paid plugin using it can't share the source code anymore or i can but people should buy the plugin too.
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In other side i saw this and wonder if can be achieved in C2:
( Source: https://twitter.com/wilnyl/status/897599318521249794 )
Seems a procedural destruction. When a bullet impacts an X area afected, destroy x part i guess and adds sprites poligons with physics matching the form destroyed. I can fake it creating some pieces of tetris and build forms but here are just rectangles that after shot are cutted with some kind of voronoi algorithm maybe?. And then the shape is added to an sprite with physics? mmm, Any idea?
I'm going to focus on chipmunk physics now to learn how all works and see if there is another limitation i'm missing and organize the code with all the additions that now is mess with families with physics/bullet/chipmunk,etc... XD .