Monumental's Forum Posts

  • the video u posted in the videothread looks great mate, but i cant dowload nor play it from yr site. thought i was my connection (which of course sucks) but seeing the la of feedback it may be another thing.

    Thanks and I'm sorry to hear that. With the risk of sounding like a support call:

    Did you click on the text (*.zip) under the file column, you can try right click and save as, maybe?

  • A little video I made to explain some mechanics.

    http://youtu.be/IQNXLBRV7VQ

    Post your comments and try it:

    https://www.scirra.com/forum/viewtopic.php?f=180&t=116579

  • Use cunning tactics to survive the desert and dead cities of the new world, where death lurks dark corners and trouble is never far away. Wild gangs ruled by fear pray on the weak. Dark forces lurk the shadows. In this world of freaks and psychos only the tough or wise survive. The killing newer stops, Shoot first to survive the highway.

    Petrolhead Tactics is now available on Steam Greenlight!

    http://steamcommunity.com/sharedfiles/f ... =424930565

    Promotional Video

    http://youtu.be/yvtCTHHXOD4

    You always find the latest build here: http://petrolheadtactics.com/download.html

      Update 2015-03-11
        New build available.
      Update 2015-03-04
        Technical behind the scene stuff. Help menu Control index Credits Menu
      Update 2015-02-25 verision 3.4.0 is here! you are more than welcome share your opinions and ideas with me, private by mail or publicly on a social network. In fact I love the idea of people all over the world to see, touching and feeling petrolhead tactics.
      Update 2014-11-27 Much smaller update than I anticipated. However some mayor changes in the movement. Xbox controller is implemented, for two players. Activate it by pressing start on your controller. Further more I rewired how the selection and mouse works. At start of layout select a vehicle and Left click to spawn up to 9 way points for the selected vehicle. Hold right mouse to make way-points follow mouse for the unselected.
      Update 2014-11-07 Added music, levels, icons, code, nam, nam, gob, gob, download and play.
      Update 2014-10-15 No more playing from the browser. Game is found on download page. Update: New enemy type, RPG attribute system press Enter in game, New Icon.
      Update 2014-10-14 Health bars: One for each vehicle. Grenade: We get a first look on special weapons and abilities Press G to test. Engine tinker system. Complete level one to test.
      Update 2014-10-01 Unplayable is unacceptable here's your update

      Tylermon: Slider for camera speed in options menu.

    If you're up for some alpha testing I rely hope you have a good time exploring my creation at http://petrolheadtactics.com.

  • "We are independent casual video game developer which loves games, guns and history." Can you make a game based on Dan Carlins podcast Hardcore History. I would like to see photos edited by u from that era.

  • Personally, I'm really hyped on a Surface 3. Mostly because I like to draw and the wacom stylus is absolutely stunning. I am a happy owner of a Surface Pro 1 and I have c2 installed, but the screen is way too small for it to be nice developer experience. Surface 3, however, have a little bigger screen.

    If your sole purpose are developing and you aren't a graphic artist, I would look for a laptop.

  • I have seen somewhere that you can download files from C2 to your hard drive.You could do something with save games. Allowing the player to download a save game file and load it in the full game from disk.

    I can imagine that there might be problems with object UID'n. But I don't really understand how the save system works.

  • Follow this tutorial. But instead of points (numbers), you could save text to display on each level.

    https://www.scirra.com/tutorials/346/online-high-score-table-ajax-php-mysql

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  • yes

    Will read that soon, tnx!

  • You've never heard about CSS style , correct?

    Perhaps you could answer this: Does css work in preview?

  • Open C2 create a new project type physics in the little search box. Frolic in the examples.

  • https://dl.dropboxusercontent.com/u/80975153/%5Esaveforever/RTS%20Example.capx

    I've put together a quick example. I have not started on the keyboard actions, since I got stuck on your second step. So it ain't much. Here you are! Dear sir brunopalermo

  • Thanks for your reply brunopalermo . Sorry to say I still can't figure it out. Let's forget about the selection and active for a minute and focus on the array. I've probably not read the manual inside out, because i get stuck when I ask the Array to list UID.

    It looks something like this:

    On sprite created - set array width to sprite.count

    -> For each X set to sprite.UID

    I tough I could call this when a sprite are destroyed to remake the Array. But the UID won't show up in debug mode.

  • Hi all you C2 aces! I'm tinkering with the RTS example and was wondering how to select units, one by one, by pressing tab on the keyboard. I'm trying to make the system deselect a unit go to the next and select it. The example has a very robust structure and it is in this i would like to implement a solution.

    I've spammed the search engine with all kind of relevant phrases. Thrown more or less sophisticated attempts of code at it but I can't get my head around this one.

    Any Suggestions, thoughts or existing examples that could help, you are welcome to share.

    Thanks for your time.

  • Programing is all about creativity, man!

  • Hmm, well, that wouldn't add "X" amount in a certain amount of time, would it?

    Not quite a tailored solution for you. I thought with every x second instead of every tick it might have been something. Sometimes it only takes half the way to see where you are going