mitchjohnson52's Forum Posts

  • dl.dropbox.com/u/68458825/Sky%20Shooter.caproj

    There you go! There are prob a few bugs in there,let me know if u find any! Seems like to get the game to work as its supposed to you have to start it with the "Wave 1" layout. Ive put alot of work into this so let me know what I can do to it!

  • system--- for each "badguy" and system--- every 2 seconds are in the same box on the left. everything else is on the right

  • I am making a shooting defense game, so you gotta kill the enemies before they reach the bottom of the screen. The enemies also shoot at you. Right now only one of each type of enemy is shooting at me. What do I need to change? I have it set up like this...

    System--- For each "badguy"--- "badguy"--- spawn "enemybullet"

    System--- Every 2 seconds--- enemy bullet--- set angle towards player

                             --- play audio

    hopefully this is a readable format. Help me out!

  • Is there a way to duplicate a whole event sheet? I am making different event sheets for each level of my game, but I need the basic functions for movement and shooting the same in each one. It is taking forever to copy single events and past it into the new sheets, so I am wondering if there is an easier way to do this?

  • cool thanks

  • Im trying to make my enemies have a chance to spawn a power-up. How would I do this?

  • Awesome thanks!

  • That is not what I need. The layout is bigger than what I need the area of movement to be. I just need to have an area that the player cannot leave near the bottom of the screen. But I still need bullets and enemies to be able to pass through it. And also another quick question, how do I make backgrounds invisible on Gimp editor??? Thanks!

  • I am making a vertical shooter game, the movement is caused by the mouse clicks. I need a way to keep the player from moving too far up on the screen. Bullets and enemies need to be able to pass through the barrier but the player cannot be able to. Any suggestions?

  • perfect thank you!

  • So I have my bullets set up to shoot when you hold the left mouse button down, which also move the player, but the bullets shoot at a very fast rate. How do I slow down the rate at which the bullets spawn? I am pretty new to this so a very "dumb minded" answer would be perfect haha thanks :)

  • Ive got the bullets firing upwards, so now i just need to get the reload time down. I made the variable on the bullet and named it Reload. I made the subevent and made reload=0. Now what do I do for a moderate fire rate?

  • nevermind I found it :) thanks again!

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  • ok the reload makes sense, but how do I set the bullets angle when its created? Thanks :)

  • And one more question, I am trying to have it when you hold the left mouse button the bullets shoot automatically. Is there a way to change the rate of spawning?? I have set up a custom movement so that the player airplane moves towards where the mouse is clicked, but I need the bullets shooting at a lower rate