mitchjohnson52's Forum Posts

  • something was wrong with the touch, I made it wait 1/8 of a second before doing anything after the touch and it fixed it. thanks for your help everyone

  • and the main thing I need working is the selecting, the arrow is just for visuals. Only a selected base sends troops so it is huge that I get it working properly!

  • Wertle I tried that and now the arrow will pop up, but wont go away when i click it again :/

  • I am trying to make it so you select the base by pressing it and then the arrow pops up when its selected, and goes away when you de-select it by pressing it again. I made an instance variable called selected to make it work, please tell me what im doing wrong! Below is a capture of the event.

    dl.dropboxusercontent.com/u/68458825/Capture1.PNG

  • I know this has already been made, but I want to make an app that will make it so you have to enter a code to open an app. So lets say you want to lock your browser, or pictures, or texts, you can set it up where this app makes you put in a password before you can use that app. Is there any way you can tie other apps into C2? Or is there any way I could make this work?

  • Hey guys. Like the title says,my mobile game keeps freezing when its supposed to switch from my third layout(the first level) to my fourth(upgrade screen.) Does anyone have any idea what could be causing this? Thanks in advance.

  • I made a game, and want to go the cocoonJS method because it lags really bad through phonegap. CocoonJS makes you sign your .apk yourself, and I cannot figure out how to do that. I dont know how to use java tools. If someone can sign my .apk for me I can send them $10 through paypal. Add me on skype at mitch.johnson52 if your are interested.

  • this definately isnt working :/

  • so this will turn my html5 games into flash files? seems too simple...

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  • I am trying to get into FGL (flashgamelicense.com) but they only accept flash games. Theres converters to turn flash games into html5, im wondering if its possible to do it the other way?

  • Oh and it also needs to be able to upgrade the amount of profit if you have the upgrade... looks like this is going to take veryyyy long if I continue with how im doing it right now...

  • Ok well this is what I have so far. The selling part is in the "Game Events". Each "RandomBuy" is going to be representing a different customer (5 customers a night without the upgrade, which will then take it to 10). There needs to be a chance that the customers rob you of product, which needs to be one of the random numbers. Let me know what I can do here!

    dl.dropbox.com/u/68458825/Game.capx

  • No suggestions?

  • Im making a small rpg game, mostly text based, where you buy stuff and then sell it. I have made the buy screen, and the inventory, but I am struggling on making the actual selling part. I think im going to make it automatically sell when you press "start selling". (if you have a better idea on how I can do the selling part of the game, let me know). So I have global variables for each different product you can buy, how would I make it so a set number of customers come in to buy stuff, and when they do buy stuff they buy a random number of one or more different products? Thanks in advance!

  • Im making a RPG that is mostly text based. You buy stuff, then sell it. You can also buy upgrades that improve profit, reduce chance to lose stuff, etc. The only real "animation" part of the game is when your selling stuff which is automatic. All the animation shows is customers walking up to you and leaving. The selling animation lasts like 15 seconds. Would music just be annoying for this type of game?