mirosurabu's Forum Posts

  • Also keep in mind that if you do install a font (like Hideous did with Banana Flip) then Construct can't find the font unless the user logs out and logs back into Windows before running the game. I don't know what can be done about that, though.

    I tested it on several computers which didn't have the font and it worked fine. :/

  • <img src="http://img24.imageshack.us/img24/6545/scr1h.png">

    Self-referential game about importance of making mistakes. It's a short art/experimental platformer.

    Download mirrors:

    Mirror 1

    Mirror 2

    More info here

  • Okay, thanks. I'm going to use installer then.

  • I have searched for font-related topics on these forums and since results were not clear enough, I decided to ask it here and make it clear.

    Can I load fonts from directories other than Windows font folder? For example - loading it from AppPath or resource?

  • Mr. Hideous,

    You should put this (and other) on http://www.constructcorner.com.

    Regarding your record, I'll equal it soon.

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  • Pause menu

    Groups can be useful with this kind of problem. If you group all code in groups, you can disable one set of groups and enable the other set when pause button is pressed.

    The only problem with this is when you have to stop behaviors. Like objects which use platform, sine, physics behaviors. You can't access objects via behavior (at least I am not aware how). The solution would be to create one family per behavior, add family to each object using corresponding behavior and just disable these "behavior" families.

    Unfortunately, families seem to be broken in current version. To be accurate, the game results with bug when I use more than one family per object.

  • That's very nice idea! Signed up.

  • Ah, thanks.

  • Is there any kind of control over positioned sounds?

    I need to discard positional sound after sprite has been destroyed, but I can't do that using "Autoplay file at object" method. There seems to be "Attach channel to object" method, but I don't understand how it works.

    Any way to achieve this using positional audio? Or should I do it manually?

  • THAT'S A MASSIVE CHANGELOG.

    Very nice work there. I'm already falling in love with Construct.

    Cheers

  • <img src="http://img527.imageshack.us/img527/9397/noirville1.png">

  • Yes, it does.

  • By the way,

    I will use this topic to ask for help about some Construct issues I have with this game.

    First, there is this weird error report which occurs on my PC [xp] but works fine on my laptop [xp]. I got the report from someone who tried to play it and here is his screenshot:

    <img src="http://img22.imageshack.us/img22/409/errel2.jpg">

    This has to do with XAudio2 plugin, because it works fine on my PC when I remove all XAudio2 objects. Is this is a bug or ... ?

  • Thank you guys.

  • Too many great artists.