mirosurabu's Forum Posts

  • There are some differences in style between these two screenshots, Thomas, but can't comment much because I don't know much about the theme.

    I like the style though and I wonder how that looks in motion.

  • Oh, just noticed that Construct uses HLSL [Cg] for both transitions and effects. That's awesome, although I am not much familiar with HLSL [Cg].

  • Sorry for the topic marathon (it's because of Ludum Dare), but I have several questions regarding fading.

    1) Does fading transition rely on PS 2.0?

    2) Construct comes with crossfade effect. What I am looking for is a fade out previous layout to black and then fade in the next layout. Anyone already made this kind of transition? (I may look into effects writing if nobody has already)

    3) I tried making fade in/out transition using [cross]fade transition and empty black layout. The layout would act as switcher and it will switch automatically to desired layout (I use global variable "switch_to_layout" to keep track of desired layout. It does not work with fade transition for some reason - i.e. the application terminates without a crash after second call to GoToLayout("Switch").

    Thanks

  • Ah, true. How didn't I think about this before.

    Thanks.

  • 3D game made using 2D game development environment? That's nice.

    I think the source you provided can be useful to many people here.

  • Is hyperlinking possible in Construct?

    I.e. being able to make a button which when clicked opens the specified URL in Internet browser.

  • Took me not more than 10 seconds to complete all of the four levels. It's even hard for me to remember what I was playing now.

    The puzzles are interesting but they are way too simple. I'd like to see this pushed further a bit.

  • Thanks deadeye! Didn't know there was already dedicated thread, but that thought crossed my mind the time I made this upload.

    I have solved the movement replaying issue I have mentioned earlier - it wasn't really an issue, though - I lowered air deceleration to around 200 and it worked perfectly. I am now tempted to make Braid demake in Construct.

    Stack objects are must-to-do, by the way. There are few more data storage objects I would like to see in Construct. I could implement them by myself if only I could use Express with SDK.

  • I like your use of timescaling. Looks promising.

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  • So, I tried to make Braid-like reversing in Construct.

    CAP file

    It works nicely. When it crosses 10'000 records on my lap, it starts lagging - but I believe this can be fixed with optimized solution (like arrays or some other sequential data storage object).

    The movement is not completely replayed once you stop reversing. I'll have to think how to get around this.

    Controls:

    ARROWS - move

    SPACE - jump

    SHIFT - reverse

  • Would you share a CAP file?

  • I have successfully done things like this in the past. What you'd like to do is to make something like "Level template" and put all the events in special event sheet I usually call "Common". To make new level I just clone the level template and include the common event sheet.

    The reason I explained this is because I am not sure whether you are cloning existing layout or copy-pasting objects from existing layout to new or creating new instance of the layout (Ctrl+C).

    Only the former solution will work. Clipboard-related stuff (copy-paste) seems to be buggy as well as creating new instances.

  • Yep, I should have dropped that circle-level. Lesson for the future prototyping.

  • hahaha it happened again! The first green block I hit, then desktop. I have a pretty decent computer, so I don't know.

    This isn't an (late) April fools joke was it :O Early April has me jumpy. hahaha.

    No it's not an April, it might be some weird Construct bug. I found that it shuts down before main menu on one of computer I tested it. Have no idea why.

  • Yes, it's a missing include and yes Express editions do not include a resource editor.