Mipey's Forum Posts

  • Hmm... would it be possible to create a 3D globe mesh, say, a planetoid shape and rotate it around? Then one power of two texture could be use for the planet.

  • Ugh. So that means there won't be as many plugin developers as anticipated.

  • Except, you know, it is only for students. Which excludes me and most of the unemployed bums out there.

    What about open source alternatives? Code::blocks, for example?

  • *eyes the FW:FW:FW:FW:FW:FW: CHECK THIS OUT!! lMAO!! mails in his inbox*

    Damn the relatives and 'friends' that only communicate by sending funny, yet unrelated stuff. Yes, I hate email, too - to the point where I don't share my email with anyone anymore. It is useless if people keep forwarding lame stuff.

  • Awesome, you can poop in real time!

    Seriously, Google can talk all it wants about serious collaborative projects and whatever, but people will use it for retarded purposes.

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  • Very much doubt it. It's been development for longer than Construct has been stable enough to support a large 3D-rotatable layout.

  • Meh. From Tweet's "I pooped!" to collaborative pooping.

  • <img src="http://images.asia.ru/img/alibaba/photo/50385760/Smart_Bug_Toy_Car.jpg">

  • If you have a family named 'Text' and a Text object, which one does Construct look for when you want to position 'Text' to middle of screen? What if you want to save a variable, which one does it use?

    Don't use conflicting names.

  • Indeed, Construct 0.99.2 doesn't allow family names that an object already has. It was possible before, you could create a family and name it 'Text' before creating the actual Text object, but now it shouldn't be possible.

    Be careful with naming convention, it will save you many headache. Construct tries to be smart about it, but it is not infallible.

  • It is entirely possible, but it requires a lot of effort on your part. Even though Construct is made for fast prototyping, it doesn't create a fully featured RPG on click of a button. Yet. As always, you have to get into it and build the engine yourself (that is, from events, plugins etc.).

  • Animation. For one sprite you can have multiple different animations, each of which are played when certain conditions are met.

    So, when your character is moving, you can animate the skirt's frills flapping in direction opposite to the movement. That is easy - just draw the frills on left side of the sprite.

    If you have different animations for body etc., just split the sprite up into components - skirt, torso, hands, head etc. so you can control each sprite's animation without having to create dozens of complex animations for each situation.

    Bonus points: when your character stops, animate the skirt suddenly moving to the front, then settling down.

  • Set display angle?

    Set layer angle?

  • Cute! I've just completed it.

    The font looks fine for me, it was easily readable. Maybe it uses a different font on your system, C.S.?

  • Oh! I get it now! Captain Dreadeye!