Mipey's Forum Posts

  • I suspect he copied events as text; in that case it appears to be object number, in our case system.

  • However, pseudo-3D effects would greatly enhance 2D game experience.

  • Oh. Sorry, slight misunderstanding! Well, in that case Lost's method should work - or you can use a variable which stores the number of bullets (Object.Count) - only fire if it is less than one. If you expect to use more bullets, you'll have to distinguish that one somehow (by a variable, for example).

  • The Windows edit box? Well, things like that tend to stay on top of everything drawn in DX9. It is lame, I know

  • Trigger Once is your friend. When you press a button, it actually stays pressed for several ticks before it is released, no matter how lightly you tap it. In that case you want to add Trigger Once after the MouseKeyboard: On key C pressed.

    Trigger Once basically executed the event once only, then blocks it until condition returns false, then it is reset and waits for next true from the condition. You can find it in System Object.

  • Loading times are inevitable in projects which involve extensive assets. Consider creating a loading screen with animation, if the time exceeds 5-10 seconds to let the user know the game hasn't crashed on load.

  • Neat graphics!

  • With what, a few posts yearly? Best to keep it all in one technical forum. After all you can search for 'python'.

  • On Load is when the layout is loaded using the "load" action or something, I believe.

  • Your brute has a corset.

  • Don't forget breathing, you need to breathe at least once a week.

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  • Slick looking! Certainly a huge improvement over the old site

  • Yeah, I've got my own projects to pursue, so I can only really spare time for the less time consuming challenges. I don't really want to spend hours chopping the tileset up and getting it right.

    Though someone did come up with a way to use tilesets without chopping them up - use distort map to draw certain part of the image only. However, I am so not going into that right now.

  • This seems fairly simple, I'll take it. But do take note that sprites should be drawn in a way they are facing the angle 0, which is to the right. You drew your tree shadow diagonal. Just draw it straight up, then turn by 90 (the image editor allows that) and there we go

    Edit: actually, just take 'em as they are and turn the image by 45 degrees. Easy fix

    Edit2: Done! Bit hacky, but easily faked. However, those are trees, which are taller than Dudsley, so their shadows would have to be have to be drawn indefinitely with Dudley standing at their base - onto other trees, for example. So, let's assume Dudley is flying around on the broom he stole from Harry!

    Here is the actual file, since the forum won't let me attach them.

  • But I don't think there is any serious example of an isometric engine, so it would be interesting to see what the challenge yields.

    However, judging by the tilesets, this is going to be a handful. Eh, I'll check other challenges out and see if there is anything I can do in less than one day