Minor's Forum Posts

  • OK guy's I've created a small tutorial game. It's a Sokoban clone - you know the game where you push blocks around the level into their correct places.

    Just a note I'm not a Construct God or a decent programmer so there may be ways to do things a little easier than I have done in the .cap file.

    I was going to do an interactive video tutorial but:

    A. The software I was using wasn't quite up to it.

    B. I wasn't quite up to it

    C. I didn't want to do a commentry because my accent is a bit....erm....broad and if I started using slang halfway through, then we'd all be in trouble.

    So i've gone with a commented cap.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/SkullKoBan1.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/SkullKoBan2.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/SkullKoBan3.png">

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    And the .cap, the EXE and the graphics can be downloaded from DropBox here!

    I am thinking of doing a part 2 with:

      Level Editor export to INI Level Loading via an INI file

    Comments,Suggestions and questions are Welcome.

  • Nice Steven.

    I used the gravity setup so I could switch the gravity in the game too, not just for ceiling grabs/crawling. That way I could have reverse gravity areas, gravity traps and other stuff.

    Here's the game in action -

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    Never got past the playing around stage though.

  • What version of Construct are you using?

    The example was made in 0.99.82.

  • Here this quick example may help you out.

    http://dl.dropbox.com/u/1646976/grabbing.cap

  • Thats pretty cool Luomu. Great screenshot too.

    An editor would be nice where you could change parameters and see the bullets patterns in realtime and then export the xml file.

  • Thanks Lucid. Works great.

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  • I've tried that too. But the global variable will just keep increasing by 1. Even using "trigger once" doesn't help.

    *EDIT*

    Just had another try while typing this and stupid me had the "trigger once" in the wrong place. Working fine now.

    Thanks Krush

  • Hi guys I'm having trouble with this.

    I have multiple instances of the same sprite in my layout, they have a private variable that is set by random at the start of layout, the variable is either 0 or 1.

    What I'm having a problem with is counting the number of the instances that have their private variable as 1 and setting a global variable to this number.

    I have tried to use "count object matching events" but it only counts them by instance name what is the syntax for adding a check for a private variable as well.

    Eg - 10 instances / 6 have the PV 1 / 4 have the PV 0

    - Set global variable to 6

    Or is there a better way of doing this.

    Also the private variable can change too, so the global variable has to keep up to date.

  • Looking like an interesting project namre.

    Would be nice if you could collect a powerup that sets the clock hands in reverse for a set time and that only harms the enemies.

    Keep it up man.

  • Here you go. You'll need to have Lucids Spritefont plugin for the example to work.

    SPRITEFONT PLUGIN THREAD

    Very simple example of a textbox. I have had to use the +NEWLINE+ command to wordwrap because the spritefont plugin would wordwrap a few lines then make it disappear. Probably my fault be I was in a hurry.

    http://dl.dropbox.com/u/1646976/TEXTBOX.cap

  • namre - sounds like an interesting gameplay mechanic, manic shooting and keeping an eye on the clock hands.

    varr - Very nice. Loving the graphical style.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/skullkoban.png">

    Started work on writing a tutorial. Decided to do a Sokoban clone since I don't remember seeing one in Construct.

    Anybody have any suggestions on how to present the tutorial - Wink video(similar to the dynamic lighting tutorial on the WIKI), PDF, commented cap or just a text doc?

  • Yes it possible.

    I used INI files to store the level setup for my last game.

    Same could be done for your ships eg:

    [Ship1]

    Name=Starbug

    Speed=100

    Shield=500

    Accel=300

    I think ZomgBanana's made a good example of using an INI.

  • That game looks excellent in motion Minor. Give us something playable already!

    The following is a video of something I'm NOT working on anymore, but I guess it's still worth mentioning:

    Beautiful Pixel my man. Love your pixel work, and by love it, I mean am totally jealous of it.

    One day I'll move up from 8x8 to 16x16 only thing is thats twice as many pixels for me to balls up.

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  • This happens to me too. Not that often though and usually only when debugging the layout.

    Don't think it's your events just a small Construct bug. Try placing your character/hitbox just above your solids in the layout editor that used to help for me.