Minor's Forum Posts

  • oceldot Looks great I'm a sucker for chunky pixels.

    Did you use Licecap? If you did how do you like it?

  • No reason really.

    Just something I usually do make sure no un-needed outdated data is in there from other layouts. Probably don't need to just a habit I have of clearing my array before loading data into it.

  • Tekniko

    You'll need the JSON as a project file and also need to use the AJAX object to correctly load a JSON to array.

    I've added an example of a very simple array editor that I would create to fill in an array for any game I was making. In the "Load Array" layout & event sheet 2 are the correct events for loading data into an array from JSON. You'll have to run the layout in debug mode to see that the array is filled from my saved JSON.

    Hope that helps.

    Oh and you'll need the latest beta for anyone who wants the CAPX

  • Personally I would do this as a 2D array.

    So if you had the following a Shotgun, with a clip size of 8, a damage of 15, range of 20 it would just be.

    Shotgun - 8 - 15 - 20

    The clip size of the shotgun can be got from the array at [0,1] and the range at [0,3]

    Also I wouldn't try to create and format a JSON myself you could make a small app to add your information to your weapon array and then "save as JSON" from inside Construct then you know it will be compatible. I have done this many times before and I tailor it to suit my specific needs.

  • Looks stunning!

    Shame I don't/won't own a WIIU

    Good look with the project will keep my eye on it anyway.

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  • Bernie1400

    I made the same version in Construct Classic complete with tutorial.

    I've remade the basic idea in Construct 2 for you to play with.

    Try it

    HERE

    EDIT**You'll need the latest Construct 2 beta to open the file

  • oceldot

    I use

    LICECAP

    it's really easy to use and very handy

  • Lomaod Yes I've heard of Sifteo Cubes. The game would be great on some of those

    Some more gifs of my #lowrezjam game.

    Added money bags to the game

    Added chests & inventory.

    Added basic combat.

  • Wrangler Just keeps looking better and better.

    Derqs Looks pretty cool.

    BluePhaze Yes just hallways. Think it's better that way because of the restrictions of the #lowrezjam.

    More progress on the game.

    Added a generating level screen.

    Added touch/mouse controls.

    Added a basic inventory system.

    Added compass to the map that points to the exit.

    Fixed some stuff that the new stuff broke

  • tomsstudio that's low rez? Looks great!

    More #lowrezjam stuff. Moved onto making a mini roguelike.

    Prims algorithm in action creating the random always solvable maze. Then the level is tiled automatically.

    Got mapping working this morning too.

  • More #lowrezjam stuff

    That's how a blob gets across a rather dangerous looking pit of gooey purple stuff.

    Artillery game with random and destructible terrain.

    Also Conway's "Game Of Life" in 32x32 pixels -

    HERE

    source is available on the game page for anyone interested in "Cellular Automata" you'll need the canvas plugin though.

  • 2 great looking games there

    Been playing around for the

    #lowrezjam

    Roguelike:

    Platformer:

    It's fun seeing what you can do with a screen size of just 32x32 pixels.

  • Your bounding boxes for your character are much bigger than your actual characters shape so they are colliding all the time.

    The blue area is where you have Construct set up for checking for collisions.

  • Lowrez Jam - http://jams.gamejolt.io/lowrezjam2014

    Entry deadline is May 19th.

  • You can use "pick by comparison" that allows you to build a string. Looks like "pick by evaluate" is only for numbers.