In my game, when <font color=blue>ObjectA</font> collides with <font color=red>ObjectB</font>, <font color=blue>ObjectA</font> spawns <font color=purple>ObjectC</font> & then dies. It's ike a shard broke off the original object & kept going.
Is there an event I can set up so that the game's "camera" scrolls to <font color=blue>ObjectA</font> until the collision, & then switches to scrolling to <font color=purple>ObjectC</font>? I've tried just adding the "scroll to" behavior to both the objects, but it slows down the game. When I tried it with THREE objects, the results quickly turn unpredictable.
thanks in advance..... I came here after trying Stencyl. In 2 days I've gotten as far with Construct2 as I did in 2 weeks with Stencyl.