miketv's Forum Posts

  • just taking a shot in the dark here....

    Did you make a custom collision boundary (collision polygon) for the dolphin, & it has a pointy tip at the nose? I've had this problem before. The problem was that the player's boundary was just narrow enough to slip between the tiles (the islands, in your case), & apparently that counts enough to let it pass.

    If this is the same type of situation, try making the nose tip of the dolphin's collision boundary/polygon a little wider....close to the width of the rest of the body. That should solve it.

  • I figured it out.

    When you set the event for the sound file to play, a small window pops up for setting the sound parameters. The bottom field in that window is where you have the option to set the tag.

    The tag doesn't have to be anything in specific, like the name of the song in your folder.... it can be any name or code you want. Want to reference a song called Planting Tulips? Give it a tag called donkeyBreath, & whenever you want that song to play, just create an event that plays the song that has the donkeyBreath tag.

    I imagine this would be useful for playing groups of sounds, like if you have a sound for a missile hitting an enemy & another one for the enemy screaming....you could give both sounds the tag called missileHitsEnemy, & then make a single event that could trigger them at the same time.

  • (I wish i didn't have to post this question, but something is preventing me from searching the site, so I don't have much of a choice right now.)

    How do I assign a tag to an audio clip? I want to use the audio actions (set mute, set volume, etc.), but they require a tag associated with the sound I want to affect....and I don't know how to set the tag. If there's a link you'd rather point me to, that'd be fine, too. thanks

  • When I try to search, I get a message saying "Sorry but you are not permitted to use the search system"

    And when I click a link to a forum thread from google, I get a 403 error.

    Is there any reason for this? If not, is there anything I can do about it?

    EDIT: apparently, my avatar has changed, too. I don't mind, but i figured you should know.

  • I'm trying to publish a game & upload it to dropbox, but all the tutorials I can find are outdated.

    Is there a forum thread anybody's aware of that deals with this problem I'm having? When I try to play my game by clicking the index.html link in dropbox, I get a black screen saying my browser doesn't support HTML5....but every other HTML5 website I go to works just fine, & all the other Construct2 games I play work just fine. (Of course I've already updated my browser & restarted it with addons disabled. And my game was in a public folder.)

    I just don't know if this is a Firefox problem, a Dropbox problem, or a construct2 problem, or what. I haven't tried it in Chrome or IE yet, because I expect my game to work in all browsers when it's done....so we can cross those other bridges when we get to them.)

    Anyway, if there's a thread already dealing with this, I'd appreciate a finger in the right direction.

  • I started as an animator, then I noticed Flash had the ability to create games. SO I learned just enough ActionScript to make a simple little game where you chase a button with the mouse...if you click on it, it goes to level 2. And that was the end of my game-building career.

    Then a few years later I got an idea for another game, & then a few more came along. So I started experimenting.

  • yeah, I noticed the redirect, too....seems like it would be a simple fix to throw in a "keep me logged in" checkbox in the user settings, like a lot of sites have.

  • thanks for the replies.

    danialgoodwin, suppose the background image IS the most important aspect. Without going into too much detail, I'm experimenting with an "art game", & I have a series of illustrations that need to scroll past like a train in a certain order. They aren't all the same dimensions, but they're all bigger than the game's boundary. Would it be best, then, to just break the train of illustrations into individual giant sprites & attach the Bullet behavior to each of them individually?

    (Also, is there a link where I could catch up on the differences between pseudo-infinite layouts & randomized infinite layouts?)

    thanks again

  • I did a search on the forums & checked my settings, but nothing came up....

    A lot of times when I go to post in the forum, I get a popup message saying I've been logged out because my session expired.

    Aside from spending less time choosing my words, is there a way to prevent this? It's annoying to have to copy/paste the text I just typed & rewrite the post title every time.

  • I was looking at the Flying template that comes with Construct2, & I noticed that the bullet behavior is attached to a looping background, while the player's object (the pig or whatever it is) is static except for an up & down motion.

    I've been experimenting with building this type of game on my own, & the method shown here is completely opposite of what I've been doing. I use an enormous non-looping static sprite for the background image (6800 pixels wide), & then I attach ScrollTo & Bullet behaviors to the player's object.

    It works, but I was hoping to get some insight as to the meaningful differences in these methods....why choose 1 over the other? I'm obviously no programmer, I'm just kinda learning by trial & error. Any input?

  • I'll be trying to figure this out myself in a few weeks. Good luck...if nobody helps by then, maybe we can work it out together

  • ...and with that, everytime the initial event is true, the subevent will trigger if it is also true (this way you can add many scenarios from a common main event).

    thanks, I'll give it a shot

  • I want a spriteB to appear only if BOTH of 2 conditions have been met:

    The 1st condition is that spriteA is on screen.

    The 2nd condition is that the player's score is equal to or higher than X.

    I've done tests with the conditions individually & they work fine on their own....but I don't know how to combine them into an "if this is true AND that is true then this happens" rule.

    So how do I set a requirement that an action won't occur until multiple conditions have been met? thanks in advance

  • there was a lot of trial & error (more error than trial), & I ended up going with the "Set ScrollTo enabled" method. I initially didn't see the option....but yeah...it's exactly what I needed. Thanks again. I'm sure I'll be back with more noob questions soon.

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  • thanks for all the advice....I'm gonna go try out these methods & see how it goes