Here's the setup I'm going for:
When the mouse hovers over a sprite, the sprite spawns particles. When the mouse is NOT over the sprite, it DOES NOT spawn particles.
I can get the particles to work, & I can get them to appear when the mouse is over the sprite by using this event:
Mouse|Cursor is over Sprite|Sprite|Spawn Particles on Layer0 (Image point1)
But when I move the mouse away, the sprite is still spitting out particles. How do I turn it off?