Mike at BrashMonkey's Forum Posts

  • I'm using r87 and am trying to insert an "animation finished" condition at the top of an event. ITS NOT THERE! (animation category only offers "compare frame" and "is playing")

    So, then I copy and paste an "is anim animation playing" for the same sprite from another event, then try to edit it so that I can chance which animation its checking for the finish of...BOOM! Instead of letting me edit the name of the animation, it thinks I'm trying to check for "is between two angles"!

    Anyone else having these issues?

  • Question:

    Does this plug-in rely on the internet to work or does it get the time information from the computer.. In other words, will it work on offline computers and Ipod touches?

  • I'd rather not force users to be online..I'm not worried about people faking the dates. I'll look for the plug-in. thanks.

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  • Hi,

    Is there a way for Construct to retrieve the date that the player acieves a new high score?

    In other words, I want dates near the high scores in the games high score tables, and don't want the players to have to enter the date manualy.

    this possible some how?

    thanks

  • Money ensures that people have the time to do it right, full time instead of nights and weekends and not just when tired from a full time job just to pay the bills.

    Money is not just some nasty taboo motivator for the greedy, its what is necessary in a society with things like video game systems and computers for people to be able to focus on doing what they want to do, without worrying about what their children will be eating the next day.

    Or, money could allow for a new person or people to focus on creating real exporters for Construct2 to other platforms. I'd contribute to something like that in a heartbeat....assuming I could spare the money. ;)

  • Thanks guys, and manual! I'll be sure to check with it from now on before posting a question. :)

  • Is the preload sound feature a way to load sound effects into ram so theres no pause the first time you play it?

    So, for most games, should we at start of frame, preload all the sound effects for that frame?

  • YUP!

    I renamed all my sounds in a folder (not in construct). I had an ogg anf m4a version of each, same exact names, ready to go. I imported them all at once..

    THEN, I edited my events that triggered sounds to reference the NEW named versions of my sounds that I had just imported (in both m4a and ogg at the same time), and now it works.

    I hope this helps future non windows 7 users, because this was annoying.

  • I'm still having issues in fact...even though I have now sucessfully imported m4a equivelents of all the sound effects, stii nothing is played in most browsers! Is it because I imported the m4a's at a later time, AFTER making the events that trigger these sounds.

    Does Construct not look for m4a's IF there were none at the moment you made the event to trigger the sound?

  • OK. got it.

    Convert the wave files to both ogg and m4a files (with the same name otherwise of course) and Import them (AND NOT THE WAV VERSION) at the same time. Then when you play a sound or song by name, just put the name without the extension at the end (like .ogg or .m4a)

    I think I'm all set now.

  • I know this is a simple thing and I should be patient... but I just converted the files to m4a myself, imported them at the same time as the .wav files and instead of importing them as ogg and mfa versions of the same sound, it RENAMED them in an attempt to avoid conflict! Now I've got a big mess and.

    Please let us vista users know how to sucessfully install the sound files we have converted properly.

    Wouldn't it make sense to NOT rename peoples files on them if they are trying to import sounds of m4a format which have the same name as already installed WAV and ogg files?

  • thanks inkbot, BUT it says the ogg wont be automatically converted to create the alternate m4a version for browsers that dont play ogg. :(

    I'll try finding something that can batch convert WAV files to PCM wave files, then hopefully vista can handle the conversion...

    otherwise I guess I need to manually convert them to m4a and then import the m4a files as well as the wav files to insure that the alternate format is used in the other browsers. :(

    This is the part I'm unclear about still.

  • OK. I just read the sound doccumentation better and see that its a matter of the automatic conversion to .m4a that only works automatically on windows 7.

    I see that I need to convert them myself as a vista user, BUT once converted, do I just import them as I would a .wav? is so, will this create the ogg for me as well? its unclear about what we non windows 7 users do after making these converisons ourselves.

  • Hi everyone,

    I'm using windows vista, and it seems like 90 percent of the time I try to impoirt .WAV files to my construct2 projects I get error messages or warnings that I need windows 7 to convert the wav!

    Is there some easy way I can pre-convert the .WAV files to a .WAV format that construct will be OK with on Vista?

    anyone have a solution for this issue?

    thanks.

  • thanks for the clarification, AND the freakin' awesome game authoring software. :)