Mikal's Forum Posts

  • This.Is.Perfect.

    Do you have any documentation on this? Like how to change the values within the event sheets?

    I'm not sure how to actually have it dynamically change like you are doing! I've done this in the past in other engines not sure how to get this effect in Construct 3.

    Check out the original thread normal-map-extended for more details.

    Here's an example C3 project for the image at the start of this thread. NormalExtendedNoSF.c3p

    For 'correct' rotating normal maps using this effect and changing parameters in events, see my posts in the original thread.

  • Nicely done and thanks for the pointer back to Expedition, it looks like a cool tabletop RPG also. How was it to implement this in C3? Any learnings that came out of it?

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  • Relaxed over the holidays, but also got a present for game development: a Blue Yeti Mic for doing some voice over / scratch audio! First test is below, myself and my Son (with some good direction from Mom who is also a film director IRL, our first takes without her were pretty poor.) I like including voice, but am also considering just doing the Nintendo Zelda/Mario style emoting mumbles and exclamations which also seem to work OK (and require a lot less recording.)

    Recorded with Audacity, some filtering, normalization and compressor used to clean up the audio. Background music from Kevin MacLeod.

    Scratch Audio - Video

  • This was actually in C3 after converting it over. Based on your past comments, I imagine you do not want a capx, since you not using C3? If you have not seen it before, don't worry about it, I will continue to debug this myself on C3.

  • Well done, enjoyed your write up and your time lapse. I could not quite see, but were there 'design notes' in your time lapse? It would be interesting to see that also.

  • Nandynho

    I did convert it, but hit the following error when moving to a next 'step' in a dialogue, any suggestions? Seems to be related to 'hover' over the dialogue box for the first time:

    Uncaught TypeError: Cannot read property 'replace' of undefined

    at toRGBA (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:98:15)

    at colorLuminance (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:114:11)

    at HTMLButtonElement.onButtonEvent (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:784:53)

    Also I get another error which seems related to the dynamic functions applied to each stage of the 'step' (function $() function not found.)

  • Mikal First off THANK YOU SO MUCH FOR THIS ASSET!! You saved the story mode in my game. I've already extended the code by adding about 8 different commands. Very cleanly written and I love that it doesn't need any 3rd party plugins.

    Quick question. By default each character is show after DIALOGUE_DEFAULTDELAY time. How difficult would it be to get each word to appear instead of a character. I assume I'd need to modify the "Dialogue_NextChar" function to look for spaces as a delimiter, but I wasn't sure how much trouble it would be to get working. It's a "nice to have" feature so if it's too much to change, no worries.

    Thanks again!

    FYI, I'm not the creator, I'm a happy user like yourself.

    Magistross created the template.

  • Converted, untested, if you have further comments, please start a new forum thread and me in that thread. bilgekaan

    Here's the command line I used (after unzipping the skend.c2addon files, creating an out dir):

    I used this command line in a cmd prompt window.

    C2C3AddonConverter.exe -effect .\files\Skend .\out

    I then went into the out directory, zipped up the contents at that file hierarchy level and renamed to Skend.c3addon

    skend.c3addon

  • Nicely done, I like the out of focus background. Very soothing, I only wonder if you can make the growing more smooth and look less like discrete objects?

  • Mikal If you have time, can you please convert Skend effect, too?

    https://drive.google.com/file/d/0Bx7w7uKTaGzOeGdGUDlCOHdOUTQ/view?usp=sharing

    I downloaded the converter and want to try it but it didn't open. I think I'm missing something

    I will try this week, but I am not going to do anything different than what other folks have tried - just use blackhornet 's converter.

  • Any hints on this warning given on converting over Sweet Alert II?

    C2C3AddonConverter 1.0.0.14
    Processing: D:\Projects\NormalExtended\_Sweet Alert II
    Category forced to 'other'. Was: 'Addon'
    Missing placeholder forced:  {1} in 'Open with inputs'
    Missing placeholder forced:  {2} in 'Open with inputs'
    Missing placeholder forced:  {3} in 'Open with inputs'
    Missing placeholder forced:  {4} in 'Open with inputs'
    Missing placeholder forced:  {5} in 'Open with inputs'
    Missing placeholder forced:  {6} in 'Open with inputs'
    Missing placeholder forced:  {7} in 'Open with inputs'
    Missing placeholder forced:  {8} in 'Open with inputs'
    Missing placeholder forced:  {...} in 'Open with inputs'
    Missing placeholder forced:  {1} in 'Open with radios'
    Missing placeholder forced:  {2} in 'Open with radios'
    Missing placeholder forced:  {3} in 'Open with radios'
    Missing placeholder forced:  {4} in 'Open with radios'
    Missing placeholder forced:  {5} in 'Open with radios'
    Missing placeholder forced:  {6} in 'Open with radios'
    Missing placeholder forced:  {7} in 'Open with radios'
    Missing placeholder forced:  {8} in 'Open with radios'
    Missing placeholder forced:  {...} in 'Open with radios'[/code:d7yael9f]
  • Request to port Sweet Alert II (already tried with converter, only partial success.)

  • Can you please convert this over to C3?

    I tried with blackhornet's converter, but with just the straight conversion there were a few bugs ('step' mode was broken and 'hover' was broken.)

  • You be the judge, this was done in 30 min (most of the time working with a new plugin, Sweet Alert in C3.)

    Took the flappy bird template, added random math questions which pause the game, if you are correct continue, if you are wrong, the game speeds up.

    (Most) of the Events added:

    If this looks too complicated, I would suggest to look for other tools. If it looks easy, go for it!

    High score is more complicated, but there are tutorials on the site (I use Gamesparks, but there's a decent learning curve on that one.)

    (FYI the Sweet Alert plugin does not fully work C3 right now, so if you want to use the nice text box, you may want to start with C2 instead.)

  • Thinking that the fire sequence will be my little Crystal Dynamics OMS moment, so adding more juice. Normal Map Lighting test (Sprite Dlite + Shader.) Normal Map not in reflection yet (that's causing a Paster crash, and since have learned that effects may not work in Paster, so may need to hack with similar color sprite w/ opacity to make it look reasonably correct in Paster.)

    Crystal D OMS