Mikal's Forum Posts

  • No, it did not work right away and then I moved on to the C3 runtime (as opposed to the C2.5 runtime which I was using before). C3 runtime would take a lot more time to convert and I don't need it for my current projects. Good luck with it.

  • Looks good, lots of depth in gameplay w/ multiplayer, good luck with the beta!

  • A new effect, divide sprite down arbitrary y axis, with variable amount and power based on y value.

    Example, Grass is one sprite, w/o animation, w/ Cleave effect.

    Interactive example.

    Addon and example project:

    Cleave Addon

    Created with: c3IDE by piranha305

  • Lumicreative.com

    Thanks, now that the Jam is over I'm going to add a 3rd party addon (Playfab for a high score/leaderboard), tighten up the controls a little and release it for free over on itch.io, so more people get to try it.

    Are you going to do any further dev on yours? It's probably my favorite because I get a feeling of a story developing in it and the zoom mechanism is great. Add a little more juice, a variety of weapons, uber-zombies and perhaps changing the environment over time, I could see that being a paid release.

  • Updated, bug fix, add update render to all vertex set actions.

    https://www.construct.net/en/make-games/addons/224/funkyquad/0-5-3-0

  • Added another example on the addon listing from code from 2xTacker, they added Z elevation for a nice 3D parallax effect.

    https://imgur.com/Xvau7kg

  • The source code is up on the jam site at the link, so you can see all the details.

    I have a state machine for the spring behavior. Landing, Falling, Rising, etc. Look for the Tween actions take on state switch. The size change is handled by the new Z elevation feature. The state switch is time-based with a different period/spring (all based on instance variables.) There's a master 'Spring' with location and direction and Child 'SpringRings'. The player is a special instance of the Springs and has 8-way control enabled.

    Hope it's useful, looking forward to seeing your game.

  • Nice, I'm also thinking about doing some similar with an out of game 'newsfeed w/ comment, screenshots, likes, etc.' I already have it working in game (actually in Unity, mobile), but I am looking to do web version that would just do the new feed like yours. It looks like nice and clean.

  • Thanks for posting this, I already found some nice little gems on that list.

  • Cursed Jewels is my favorite so far, nice board, a little complexity, gives a feel for developing mastery for the board layout and skills. Nice work.

  • For leaderboard, there's a paid plugin that supports leaderboard under the Playfab cloud service (which will probably be free for you to use, since it only starts to cost $ when you hit the big leagues and are monetizing.)

    Playfab is here:

    https://playfab.com/

    Construct2/Construct3 Master Collection plugin is here (paid, but it has a ton of included plugins.)

    https://www.construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-en-139046

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  • A little plug for this new IDE, I've used it to release a new addon/plugin recently. It was very nice to use, good docs too (check those out before use, they will answer a lot of questions.) Certainly makes addon development more streamlined and focused on the coding that actually matters: features for your addon vs dealing with c3 addon details (proper formatting for aces, language json, where to add function definitions for actions, conditions, etc.) The developer is very responsive also.

    Recommended!

    Here's the addon I made with it: https://www.construct.net/en/make-games/addons/228/gamesparksminimal

  • Nice work, very clean art style and looking forward to see what happens with your challenge. In the end you can bundle them all and make a Wario Ware style uber collection of games. Keep up the good game dev!

    One thing I suggest, create a framework for global / cloud high score which you can easily add to all of your games, it will keep folks playing to try to get on the leader board and once you have the framework you can add it quickly to each game.

  • This plugin was made using the new c3IDE tool, which really helps streamline C3 plugin development. Kudos to piranha305 for devloping the tool.

  • https://www.construct.net/en/make-games/addons/228/gamesparksminimal

    GSM requires knowing the details of the Request Type and Data (JSON) to be sent with each request and also parsing the response / messages sent back. It only has a few actions, but they can be used to make a variety of the available GS requests with properly user formatted request type and JSON data sent.

    To see the details of the available request types and data to send, look at the gamesparks-functions.js source code available in the GS JS SDK available here: https://docs.gamesparks.com/sdk-center/javascript.html

    You must have a GameSparks account and project to test. Set apiKey and apiSecret to GS object properties in the example before testing.

    For debug, make extensive use of browser console to review messages and responses between client and server.

    If you are starting fresh w/ cloud game services and C3 runtime, I recommend Playfab and the Master Collection instead of using this plugin.