Did a performance update for the Draw() calls.
Reduced CPU load during Draw() calls. Animation and rotation still require CPU performance, but Draw() call load has been reduced by about 50%. This is especially true for static 3D Objects (e.g. objects that do not have varying rotation, animation or scaling). It will benefit static objects that have changing translation (e.g. changing x, y, zElevation.)
Also reduced the 3D render load in the C3 editor, which can sometimes impact preview performance. Sometimes your 3D Object may not be rendered in the editor, but if you resize the window or switch tabs, the object should render.
Please let me know your experience if you see any improvement in performance.
kindeyegames.itch.io/c3-3dobject-alpha/devlog/320426/improved-draw-performance