mickeyboy's Forum Posts

  • rexrainbow

    I just sent my server info via private message, you can test anything.

    Thanks.

  • rexrainbow

    I just install Backendless on my test server, i think it exactly the same with cloud one, but different ip.

    http://prntscr.com/c5jt2d

    Thanks.

  • rexrainbow

    Update

    Add rex_backendless_api , rex_backendless_authentication , rex_backendless_leaderboard plugin,

    I will add more backendless plugins to replace parse plugins.

    Hi Rex.

    It is a great plugins, but can you add support for Backendless Standalone please, it would be nice.

    Thank again.

  • rexrainbow METR1C

    I will pay you 100euro to make Firebase work on mobile :D:D

    Its so damn hard to get Facebook login to work and Leaderboards!!!

    Hello.

    I was show you a working solution for Facebook login, is it not work for you or something?

    if you still need help, add my on skype : tungsky.hue

    I'll help about fb login.

  • Hi.

    You can try this

  • rexrainbow

    METR1C

    I just tested it on WebView+ and got this error message.

    [quote:3of5msnb]This operation is not supported in the environment this application is running on. "location.protocol" must be htttp or https.

    Regards

    Andy

    Hi guys.

    I was facing problem like this.

    Here is my solution:

    i use Cordova FB plugin from cranberrygame to login to facebook, then use this token to login using Rex's firebase plugin. It work fine on webview+, not sure about cocoon.io

    Hope this can help.

  • rexrainbow

    Hi RexRainbow.

    Thank you for you great plugins.

    It very useful, but it have a small bug. Please take a look at this screenshot.

    It happen often, why i'm developing my game. I don't know if it will happen when go production or not.

    Thank you for your help.

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  • rexrainbow

    Hello.

    I can't find any way to fill out Google Maps Api Key.

    Thank you.

  • rexrainbow

    Thank you. It working fine now, my mistakes.

  • Thank you for your answer, but "Condition: on disconnected" still trigger after "on connected" trigger. I was try to add key and a value when "on connected" and delete it when "on disconnected", the result is the value is added but deleted immediately after this.

  • Hi Rex,

    Thank you for your great plugins.

    But i have a problem when using "On Disconnected" condition.

    I don't know it is a bug or something but when i put a action in "On Disconnected" condition it always run even when my app is connected to firebase.

    Hope you can help.

    Thank you.

  • Hey guys.

    Kazu is the first game i have made using C2.

    Hope you guys like this, any comment, rating, feedback are welcome and appreciated.

    Android : play.google.com/store/apps/details?id=com.lds.kazu

    iOS : itunes.apple.com/vn/app/kazu-number/id1048339085?mt=8

    Thanks.

  • Hey guys.

    Kazu is the first game i have made using C2.

    Hope you guys like this, any comment, rating, feedback are welcome and appreciated.

    Android : play.google.com/store/apps/details?id=com.lds.kazu

    iOS : itunes.apple.com/vn/app/kazu-number/id1048339085?mt=8

    Thanks.

  • Just add iOS link.

    Thanks.

  • cranberrygame

    Please, notice my feedback.

    It’s a real problem. Do the test on your own devices (apple) and you will find the same bug.

    Just add some sound effects in C2 "Sounds" folder / export project with Intel XDK or Cocoon.io or Phonegap / put application on your Apple device and look (listen) what happens to your sound effects after the VIDEO ads has been displayed. Thanks.

    p.s. I did the test with my own game project BUT also with your example (example_cordovaunityads_advanced_my id_testapp_test mode.capx) (example_cordovavungle_advanced_requires id_testapp.capx) (example_cordovachartboost_advanced_requires id_sample app id.capx) projects. The results are the same.

    add "Mute' to event video ads shown,and unmute to video hide. it 'll solve weird sound problem.