mercuryus's Forum Posts

  • looks good and the music is ... 9bit

    But not much to play - don't know what to do at "DESTROY BUGS"

  • Hi,

    i finished the basic system of 7castles - a simple RTS (*SPORTS: single player online realtime strategy).

    Maybe you've fun give it a try.

    The rules are simple: take all enemy buildings

    The gameplay in a few words:

    (please read carefully or you will loose (the game)! )

    You (blue) have a castle with some knights at start.

    On the other side there are some enemies (other colors) also with castle, knights and maybe a gold mine.

    Your challenge is to kill all enemies, take over their castles and mines (so far).

    You send a number of knights to an enemy castle attack it and - hopefully - take the castle.

    Many knights will die and you need more knights!

    Every day at 12:oo o'clock you will get 10 new knights per castle and another 10% of knights on top.

    But you can (have to) buy more knights with gold and you can get gold in the mines.

    Controls:

    Tap/click the buttons and buildings.

    Scroll the screen by click and hold the playground.

    Zoom with the buttons and/or the mouse wheel.

    castles:

    Tap or use the mouse to select one of your buildings with knights in it and set the ammount of knights (+/-) you want to send to a destination (empty or enemy castle/mine).

    Then tap/click the destination building you want to send them.

    That's all.

    Mines (to dig for gold):

    Occupy as many mines as possible and as soon as possible - once the knights inhabit a mine they start to dig for gold.

    Each mine has a preset number of possible miners - the more miner the more gold. To transport the gold from the mines to your castles you must have minimum additional 2 knights - (a least) one for defense the other to carry (a bit slower) the gold to the castle.

    To transport gold just select the mine by tap/click, select a number of knights, activate the gold-button and send the knights to your castle. That's all again and hopefully your transporter reaches his destination .

    Buy new knights in your castles!

    If you have brought the gold to your castle you find a new button in the castle-menu (tap/click the castle) - the knight-shop!

    There you can buy knights.

    More options!

    On the playground you can see the values (#knights/#miners/#gold) of your building - but only for your buildings.

    If you want to know the values of your enemies send them a (fast) spy - tap/ckick the spy-button and send him/them? to an enemy castle.

    If he arrive you will see (for 2-3 days) the values of this building - very usefull!

    Did i forget something? - maybe - if you have questions, proposal or ideas post them...

    and here you can start your fight...

    http://www.gameus.de/7castles

    ... oh yes - better start with difficult level 1

  • is there a capx file to understand that... ? i am a bit new in the field...anyway thank U

    here's a simple demo of a state maschine:

  • I would use a state maschine.

    eg. (pseudocode)

      while y < 100 {
      state 1: move n px right
      state 2: move n px down
      state 3: move n px left
      state 4: move n px down
      state 5: state = 1
    }
    [/code:3r7on28k]
  • remove the anchor and set the 'parallax'-property of the HUD layer to 0,0

  • Thank you for clearing this!

  • will not work with more than one object/instance using the same recursive function

  • Problem Description

    parameters are on a function(global?) stack (not on the function instance stack)

    Attach a Capx

    see attachment

    Description of Capx

    recursive call of a function with parameter(0)+1

    Steps to Reproduce Bug

    • Step 1: open the capx
    • Step 2: start the capx
    • Step 3: press the 'next >' butten more then 1 time

    Observed Result

    parameter(0) = 1

    Expected Result

    parameter(0) should count per recursive call +1

    Affected Browsers

    all browsers

    Operating System and Service Pack

    windows 7

    Construct 2 Version ID

    C2, r178

  • nice game!

  • If you export to HTML5 you find a index.html file (the default start file with HTML), just open it (with an internet explorer).

    If you dislike the warning remove this lines from index.html (works with simple projects):

    	<script>
    	// Issue a warning if trying to preview an exported project on disk.
    	(function(){
    		// Check for running exported on file protocol
    		if (window.location.protocol.substr(0, 4) === "file")
    		{
    			alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
    		}
    	})();
    	</script>
    [/code:vkh4jdse]
    
    for Android, Phonegap, Intel AGI, Chrome Web Store it's more work. Please refer to the tutorials at scirra.com for detailed informations...
    
    [edit]
    If you like to have a non-html-version use the Node-Webkit (you'll get an executable file).
  • exported to what platform?

  • volkiller730: looks like you also don't understand my 'problem'.

    Actual working with C2 using multiple layers in huge levels (reusing complete sectors spread on different layers) sucks.

  • bump

  • Hi,

    we're working on our hack ´n slay, jump ´n run game called

    Skeleton Castle.

    current status: 2 player character, 5 different enemies characters, intro, logon system, 6 level (1 boss level)

    webpage: http://www.skeleton-castle.com

    youtube trailer: http://youtu.be/2KS9kcJRoyg

    steam greenlight (please vote for us): http://steamcommunity.com/sharedfiles/filedetails/?id=294363593

    what do you think?

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  • Probably you create too many instances?

    (do you destroy objects 'out of layout'?)