mercuryus's Forum Posts

  • Sorry you missunderstood.

    It's a question about organizing instances of objects in layers (one object = same layer, unattached the active layer while pasting these instance/s).

    The benefit is to hide all instances of objects with hiding the layer (they are all placed).

    Actual if you copy an instance and want to paste it on the same layer you first have to change the active layer if an other layers is the active (and all instances are spread over many layers if you forget to change the layer).

  • Yes it's possible.

  • Hi Ashley,

    I'm working now for some time with C2 and I like it very much!

    Working on larger projects I had some ideas for enhancements with the gui and maybe you are interested implementing it...

    -> working with sprites (copy & paste) the layers are very useful to group different types of elements.

    It would be nice (optional) to paste sprites on the same layer the copied sprite comes from (unattached the actual selected layer)

    Even when selected & copied several sprites from several layers (each should pasted to the depending source(copiesource) layer.

    (e.g. wall-sprite copied from layer1 but current layer is layer4. when paste the wallsprite is placed in layer1)

    -> zooming (with ctrl+mouse wheel): it would be nice, if the zooming center would be the mouse position (known from Adobe PS).

    yours, mercuryus

  • Hi commander Fi5h

    looks like you managed to put the basics of a jump and run game with a lot behaviors / effects together to take a look what's possible with c2.

    Keep on work and build a great game - and have fun on it...

  • ...and once again a new update - now a major one: replaced physics behavior with bullet behavior.

    I'm still not perfectly satisfied - but what you think?

  • Thank you both for this quick answer - bullet behavior is the trick - I'll give it a try!

  • posting arround some days here - now i'm feeling comftable

    So let me introduce my self...

    My real name is Ulrich Seiffert living in germany/bavaria (where the Oktoberfest is placed ) and i'm working as a teamleader in the software industry (SAP).

    My loved hobby is - creating games - for years.

    Started in the early 1992 with DOS games (Mopsy 1.0 -> http://www.kundp.de/Spiele/System/I/J/JumpAndRun.htm) which was "shareware of the month in 1998 - wow) i wrote a lot of other DOS games (never got richt ).

    In the ages of windows i wrote some smaller games with Borland Delphi (e.g. dice/kard games) - still no breakthrough .

    Then - after a long time without having time for this loved hobby - i started to create 3D games (with gamestudio 3D) and published some games for a local (munich) publisher / ingame advertisement (Tom Iver, Funvertising.com, Treasure hunting, soccer game, ...) - finally i had success

    Meanwhile the web/mobile game market is more interesting for indies (like me) i started to search a meighty but easy to learn web developement environment - and gave Constuct2 a try - so now i'm here ).

    ...and once again my honor for the idea and implementation to the guys from Scirra - well done! Keep it living...

    mercuryus

    visit my homepages:

    http://www.gameus.de

    http://www.ulrich-seiffert.de

  • Yeah, I should probably do a tutorial.

    Always find those annoying to do.

    without help - at least on control...

    ... the player find those annoying too

  • Hi.

    Checking out my game "Superball" I think about to replace the inbuild physics behavior with a simple bouncing behavior (in fact of performance).

    Therefore i just need to get the reflection angle on collision of the ball with an object (collision polygon).

    How do i get the angle of the hit polygon

  • superball

    got some updates

    - Leveldesign changed - a little bit (more 3d) and a high sky (introducing later stellar levels)

    • Added some sounds
    • splash & "how to use" help added
    • tested on several browsers (pc, mobile)

    feedback welcome...

    http://www.gameus.de/superball

  • Hello Rhindon,

    i'm happy you like the maze.

    to your questions:

    please use "mercuryus(@gameus.de)" to sign the maze in your game.

    I did not place an exit to the maze because i actually don't know if you will add some quests or just leave it "as is".

    It could become bored if the player just have to find the exit (therefore it is far too large, i think). But if so place the exit in the upper right sector please.

    The teleporter are not ordered to use it this way but numbered to build pairs (in/out).

    maybe you implement the maze and we take a look in the look & feel of the result.

    Maybe we can enhance the gameplay with some ideas...?

  • OK, I will create a complex maze for you with all your needs.

    But I want to play your game as soon as possible

    [...hours later...]

    and here it is - yout brandnew maze:

    (seperated in 5x5 squares per 10x10 cells, 1 startpoint and 9 pair of teleporter (hope you like it):

    http://www.directupload.net/file/d/3685/59inr7ve_jpg.htm

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  • It's now online in Scirra Arcade http://www.scirra.com/arcade/action/17042/fatty-birds

    Play it, vote it and advertise it to become more popular

  • It's now online in Scirra Arcade http://www.scirra.com/arcade/action/17042/fatty-birds

    Play it, vote it and advertise it to become more popular

  • It's now online in Scirra Arcade http://www.scirra.com/arcade/action/17042/fatty-birds

    Play it, vote it and advertise it to become more popular